The statement "Visual perception is a mental process that is non selective" is false, it is a psychic function that allows the organism to capture, elaborate and interpret selective information that comes from the environment.
<h2>What is visual perception?</h2>
Visual perception is that inner sensation of apparent knowledge, resulting from a specific stimulus or light impression recorded by the eyes.
<h3>Characteristics of visual perception</h3>
- It incorporates the sensory stimuli received from objects, situations or events and converts them into a meaningful interpretation experience.
- It is an active process of the brain through which an external reality is created by transforming the light information captured by the eye.
Therefore, we can conclude that visual perception is the interpretation made by the brain of the different organisms of the stimuli received through the senses.
Learn more about visual perception here: brainly.com/question/10259599
Explanation:
Science is the body of knowledge that explores the physical and natural world. Engineering is the application of knowledge in order to design, build and maintain a product or a process that solves a problem and fulfills a need (i.e. a technology).
Senors are a type of device that produce a amount of change to the output to a known input stimulus.
Input signals are signals that receive data by the system and outputs the ones who are sent from it. Hope this helps ;)
Answer:
Artefacts can influence our actions in several ways. They can be instruments, enabling and facilitating actions, where their presence affects the number and quality of the options for action available to us. They can also influence our actions in a morally more salient way, where their presence changes the likelihood that we will actually perform certain actions. Both kinds of influences are closely related, yet accounts of how they work have been developed largely independently, within different conceptual frameworks and for different purposes. In this paper I account for both kinds of influences within a single framework. Specifically, I develop a descriptive account of how the presence of artefacts affects what we actually do, which is based on a framework commonly used for normative investigations into how the presence of artefacts affects what we can do. This account describes the influence of artefacts on what we actually do in terms of the way facts about those artefacts alter our reasons for action. In developing this account, I will build on Dancy’s (2000a) account of practical reasoning. I will compare my account with two alternatives, those of Latour and Verbeek, and show how my account suggests a specification of their respective key concepts of prescription and invitation. Furthermore, I argue that my account helps us in analysing why the presence of artefacts sometimes fails to influence our actions, contrary to designer expectations or intentions.
When it comes to affecting human actions, it seems artefacts can play two roles. In their first role they can enable or facilitate human actions. Here, the presence of artefacts changes the number and quality of the options for action available to us.Footnote1 For example, their presence makes it possible for us to do things that we would not otherwise be able to do, and thereby adopt new goals, or helps us to do things we would otherwise be able to do, but in more time, with greater effort, etc
Explanation:
Technological artifacts are in general characterized narrowly as material objects made by (human) agents as means to achieve practical ends. ... Unintended by-products of making (e.g. sawdust) or of experiments (e.g. false positives in medical diagnostic tests) are not artifacts for Hilpinen.
Answer:
The SCR over voltage crowbar or protection circuit is connected between the output of the power supply and ground. ... It also clamps the gate voltage at ground potential until the Zener turns on. The capacitor C1 is present to ensure that short spikes to not trigger the circuit.