Answer:
Your answer is <em>I think </em>A) A loop
Explanation:
In computer programming, a loop is a sequence of instruction s that is continually repeated until a certain condition is reached.
The applications you have open, and some background processes.
<u><em>[ Absolute ]</em></u><em> Addresses do not change if you copy them to a different cell.</em>
<u><em>[ Relative ]</em></u><em> </em><em>Addresses change depending on the cells you copy them to.</em>
Answer:
A game is built from a combination of sub-tasks in order to provide the best experience to the user and make sure that the interface is comprises of only the results of the ongoing sub-tasks to provide a higher degree of data abstraction.
Data abstraction refers to the process of representing the essential information without including the background details. Rolling a dice is preferred to be a sub-task so that the user only gets to know about the result of the roll and does not have to wait for or anticipate the result. Moreover, a game may consist of n number of sub-tasks so it is not a good idea to include them in the main framework and are preferred to be abstracted.