You are sitting at the center of a large turntable at an amusement park as it is set spinning freely. You decide to crawl towards the edge of the turntable. Rotational speed will decrease
There is no external torque
hence , the angular momentum of the table is conserved
L (initial) = L ( final)
since , L = m*v*r
where
m = mass
v = velocity
r = radius
If the person is crawled towards the outer rim, then the rotational inertia of the turntable will increase. In order to conserve the angular momentum , its rotational speed will decrease as mass and radius cannot be altered .
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Answer:
<h3>
The coefficient of kinetic friction between the puck and the ice is
0.12</h3>
Explanation:
Given :
Initial speed 
Displacement
m
From the kinematics equation,

Where
final velocity, in our example it is zero (
),
acceleration.


From the formula of friction,

Minus sign represent friction is oppose the motion
Where
( normal reaction force )
( ∵
)
So coefficient of friction,


Therefore, the coefficient of kinetic friction between the puck and the ice is
0.12 .
Answer:
the height h is 1.95 m above the floor
Explanation:
m = 2.0 kilogram
Ep = 39 J
g = 10 m/s²
h = ?
Ep = mgh
h = Ep ÷ mg
h = 39 ÷ (2×10)
h = 39÷20
h = 1.95 m
Answer:
The velocity must change but not speed.
Explanation:
- Velocity is defined as the displacement by time. Whereas speed is expressed as the distance between two successive positions of the body to the time interval it took to travel.
<em>Velocity, V = D / t m/s</em>
<em> Speed, s = d /t m/s </em>
- Velocity is a vector quantity that has a magnitude and direction.
- The speed is a scalar quantity having only the magnitude.
- At any instant of time, the magnitude of the velocity is always equal to the magnitude of the speed. The magnitude of velocity, |<em>v </em>| = magnitude of speed, |<em>v </em>|. The magnitude is always positive
- The acceleration of a body is defined as the rate of change of velocity to time.
<em> a = (v - u) / t m/s²</em>
- If a body is accelerating, It varies its velocity with respect to time.
- In case of uniform circular motion, the speed remains constant, but the velocity changes continuously.
So, in the case of circular motion if an object accelerates, velocity must change but speed remains constant.
Answer:
F1 = 80
Explanation:
f1= f2 √ (F1/F2)
Where f1 = 300, f2 = 260 and F2 = 60
Putting in the above formula
300 = 260√(F1/60)
Dividing both sides by 260
=> 1.15 = √(F1/60)
Squaring both sides
=> 1.33 = F1/60
Multiplying both sides by 60
=> F1 = 80