By Newton's second law, the net vertical force acting on the object is 0, so that
<em>n</em> - <em>w</em> = 0
where <em>n</em> = magnitude of the normal force of the surface pushing up on the object, and <em>w</em> = weight of the object. Hence <em>n</em> = <em>w</em> = <em>mg</em> = 196 N, where <em>m</em> = 20 kg and <em>g</em> = 9.80 m/s².
The force of static friction exerts up to 80 N on the object, since that's the minimum required force needed to get it moving, which means the coefficient of <u>static</u> friction <em>µ</em> is such that
80 N = <em>µ</em> (196 N) → <em>µ</em> = (80 N)/(196 N) ≈ 0.408
Moving at constant speed, there is a kinetic friction force of 40 N opposing the object's motion, so that the coefficient of <u>kinetic</u> friction <em>ν</em> is
40 N = <em>ν</em> (196 N) → <em>ν</em> = (40 N)/(196 N) ≈ 0.204
And so the closest answer is C.
(Note: <em>µ</em> and <em>ν</em> are the Greek letters mu and nu)
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From the equations of linear motion,
v² = u² + 2as where v is the final velocity, u is the initial velocity and a is the gravitational acceleration, and s is the displacement,
Thus, v² = u² -2gs, but v=0
hence, u² = 2gs
= 2×9.81×0.43
= 8.4366
u = √8.4366
=2.905 m/s
Hence the initial velocity is 2.905 m/s
Then using the equation v= u +gt .
Therefore, v = u -gt. (-g because the player is jumping against the gravity)
but, v = 0
Thus, u= gt
Hence, t = u/g
= 2.905/9.81
= 0.296 seconds