Answer:
(a) E = 0 N/C
(b) E = 0 N/C
(c) E = 7.78 x10^5 N/C
Explanation:
We are given a hollow sphere with following parameters:
Q = total charge on its surface = 23.6 μC = 23.6 x 10^-6 C
R = radius of sphere = 26.1 cm = 0.261 m
Permittivity of free space = ε0 = 8.85419 X 10−12 C²/Nm²
The formula for the electric field intensity is:
E = (1/4πεo)(Q/r²)
where, r = the distance from center of sphere where the intensity is to be found.
(a)
At the center of the sphere r = 0. Also, there is no charge inside the sphere to produce an electric field. Thus the electric field at center is zero.
<u>E = 0 N/C</u>
(b)
Since, the distance R/2 from center lies inside the sphere. Therefore, the intensity at that point will be zero, due to absence of charge inside the sphere (q = 0 C).
<u>E = 0 N/C</u>
(c)
Since, the distance of 52.2 cm is outside the circle. So, now we use the formula to calculate the Electric Field:
E = (1/4πεo)[(23.6 x 10^-6 C)/(0.522m)²]
<u>E = 7.78 x10^5 N/C</u>
Answer:
See explaination
Explanation:
Please kindly check attachment for the step by step solution of the given problem.
The attached file gave a detailed solution of the problem.
Answer:
The performance of the polymer is basically change by the various type of factors like shape, tensile strength and color.
The polymer based products are basically influenced by the environmental factors like light, acids or alkalis chemicals, salts and also heat.
The additives is one of the type of chemical polymer which basically include polymer matrix for improving the ability of processing of the polymer. It also helps to enhance the production and requirement of the polymer products in the environment.
Answer
given,
a = 2 t - 10
velocity function
we know,


integrating both side

v = t² - 10 t + C
at t = 0 v = 3
so, 3 = 0 - 0 + C
C = 3
Velocity function is equal to v = t² - 10 t + 3
Again we know,


integrating both side


now, at t= 0 s = -4

C = -4
So,

Position function is equal to 
Answer:
//Define the header file
#ifndef PLAYER_H
#define PLAYER_H
//header file.
#include <string>
//Use the standard namespace.
using namespace std;
//Define the class Player.
class Player
{
//Declare the required data members.
string name;
int score;
public:
//Declare the required
//member functions.
void setName(string par_name);
void setScore(int par_score);
string getName();
int getScore();
}
//End the definition
//of the header file.
#endif
Player.cpp:
//Include the "Player.h" header file,
#include "Player.h"
//Define the setName() function.
void Player::setName(string par_name)
{
name = par_name;
}
//Define the setScore() function.
void Player::setScore(int par_score)
{
score = par_score;
}
//Define the getName() function.
string Player::getName()
{
return name;
}
//Define the getScore() function.
int Player::getScore()
{
return score;
}