Yes! Fossils, The outlines of the continents and geological features .
Answer:
Explanation:
The water particles just flow through each other. They cannot be destroyed nor created.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Nope. It's called 'centripetal' acceleration. The force that created it MAY be gravitational, but it doesn't have to be. For things on the surface of the Earth moving in circles, it's never gravity.
Answer:
Fx = 4.92 [N]
Fy = 0.868 [N]
Explanation:
Let's take the 10 degrees as a measure from the horizontal component to the vector.
Thus taking the components in the X & y axes respectively:
Fx = 5*cos(10) = 4.92 [N]
Fy = 5*sin(10) = 0.868 [N]