True
Because I know lol they make u type so much
100 MHz = 100,000,000 Hz = 10^8<span> Hz
And using basic conversions between frequencies, I've determined that the wavelength is roughly 3 meters.</span>
Answer:
The distance is 
Explanation:
From the question we are told that
The distance from the conversation is 
The intensity of the sound at your position is 
The intensity at the sound at the new position is 
Generally the intensity in decibel is is mathematically represented as
![\beta = 10dB log_{10}[\frac{d}{d_o} ]](https://tex.z-dn.net/?f=%5Cbeta%20%20%3D%20%2010dB%20log_%7B10%7D%5B%5Cfrac%7Bd%7D%7Bd_o%7D%20%5D)
The intensity is also mathematically represented as

So
![\beta = 10dB * log_{10}[\frac{P}{A* d_o} ]](https://tex.z-dn.net/?f=%5Cbeta%20%20%3D%20%2010dB%20%2A%20%20log_%7B10%7D%5B%5Cfrac%7BP%7D%7BA%2A%20d_o%7D%20%5D)
=> ![\frac{\beta}{10} = log_{10} [\frac{P}{A (l_o)} ]](https://tex.z-dn.net/?f=%5Cfrac%7B%5Cbeta%7D%7B10%7D%20%20%3D%20%20log_%7B10%7D%20%5B%5Cfrac%7BP%7D%7BA%20%28l_o%29%7D%20%5D)
From the logarithm definition
=> 
=> ![P = A (d_o ) [10^{\frac{\beta }{ 10} } ]](https://tex.z-dn.net/?f=P%20%3D%20%20A%20%28d_o%20%29%20%5B10%5E%7B%5Cfrac%7B%5Cbeta%20%7D%7B%2010%7D%20%7D%20%5D)
Here P is the power of the sound wave
and A is the cross-sectional area of the sound wave which is generally in spherical form
Now the power of the sound wave at the first position is mathematically represented as
![P_1 = A_1 (d_o ) [10^{\frac{\beta_1 }{ 10} } ]](https://tex.z-dn.net/?f=P_1%20%3D%20%20A_1%20%28d_o%20%29%20%5B10%5E%7B%5Cfrac%7B%5Cbeta_1%20%7D%7B%2010%7D%20%7D%20%5D)
Now the power of the sound wave at the second position is mathematically represented as
![P_2 = A_2 (d_o ) [10^{\frac{\beta_2 }{ 10} } ]](https://tex.z-dn.net/?f=P_2%20%3D%20%20A_2%20%28d_o%20%29%20%5B10%5E%7B%5Cfrac%7B%5Cbeta_2%20%7D%7B%2010%7D%20%7D%20%5D)
Generally power of the wave is constant at both positions so
![A_1 (d_o ) [10^{\frac{\beta_1 }{ 10} } ] = A_2 (d_o ) [10^{\frac{\beta_2 }{ 10} } ]](https://tex.z-dn.net/?f=A_1%20%28d_o%20%29%20%5B10%5E%7B%5Cfrac%7B%5Cbeta_1%20%7D%7B%2010%7D%20%7D%20%5D%20%20%3D%20A_2%20%28d_o%20%29%20%5B10%5E%7B%5Cfrac%7B%5Cbeta_2%20%7D%7B%2010%7D%20%7D%20%5D)
![4 \pi r_1 ^2 [10^{\frac{\beta_1 }{ 10} } ] = 4 \pi r_2 ^2 [10^{\frac{\beta_2 }{ 10} } ]](https://tex.z-dn.net/?f=4%20%5Cpi%20r_1%20%5E2%20%20%20%5B10%5E%7B%5Cfrac%7B%5Cbeta_1%20%7D%7B%2010%7D%20%7D%20%5D%20%20%3D%204%20%5Cpi%20r_2%20%5E2%20%20%20%5B10%5E%7B%5Cfrac%7B%5Cbeta_2%20%7D%7B%2010%7D%20%7D%20%5D)
![r_2 = \sqrt{r_1 ^2 [\frac{10^{\frac{\beta_1}{10} }}{ 10^{\frac{\beta_2}{10} }} ]}](https://tex.z-dn.net/?f=r_2%20%3D%20%20%5Csqrt%7Br_1%20%5E2%20%5B%5Cfrac%7B10%5E%7B%5Cfrac%7B%5Cbeta_1%7D%7B10%7D%20%7D%7D%7B%2010%5E%7B%5Cfrac%7B%5Cbeta_2%7D%7B10%7D%20%7D%7D%20%5D%7D)
substituting value
![r_2 = \sqrt{ 24^2 [\frac{10^{\frac{ 40}{10} }}{10^{\frac{80}{10} }} ]}](https://tex.z-dn.net/?f=r_2%20%3D%20%20%20%5Csqrt%7B%2024%5E2%20%5B%5Cfrac%7B10%5E%7B%5Cfrac%7B%2040%7D%7B10%7D%20%7D%7D%7B10%5E%7B%5Cfrac%7B80%7D%7B10%7D%20%7D%7D%20%5D%7D)

You need to clean and sand wood of any ruff edges