The magnitudes of his q and ∆H for the copper trial would be lower than the aluminum trial.
The given parameters;
- <em>initial temperature of metals, = </em>
<em /> - <em>initial temperature of water, = </em>
<em> </em> - <em>specific heat capacity of copper, </em>
<em> = 0.385 J/g.K</em> - <em>specific heat capacity of aluminum, </em>
= 0.9 J/g.K - <em>both metals have equal mass = m</em>
The quantity of heat transferred by each metal is calculated as follows;
Q = mcΔt
<em>For</em><em> copper metal</em><em>, the quantity of heat transferred is calculated as</em>;

<em>The </em><em>change</em><em> in </em><em>heat </em><em>energy for </em><em>copper metal</em>;

<em>For </em><em>aluminum metal</em><em>, the quantity of heat transferred is calculated as</em>;

<em>The </em><em>change</em><em> in </em><em>heat </em><em>energy for </em><em>aluminum metal </em><em>;</em>

Thus, we can conclude that the magnitudes of his q and ∆H for the copper trial would be lower than the aluminum trial.
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A force field works the same as a shield. I protects what ever is inside, or behind the field.
Answer:
3.6km South East
Explanation:
Displacement is the shortest distance between the starting point and the ending point and the direction it is displaced in. To calculate the displacement we can use the pythagoras theorem because the 3km East and the 2km south form the two shorter sides of a right angled triangle between the starting and ending points. So, the displacement is the length C of the triangle which we can calculate as follows:
Pythagoras Theorem:
a^2+b^2=c^2
(2)^2+(3)^2=c^(2)
4+9=c^2
Square root 13 = c
c=3.6km (1dp)
The total displacement is 3.6km and is in the approximate direction of South East (because he travelled east and south).
Hope this helped!
Answer:
A sound wave can be affected by a lot of different variables. As an audio engineer some of the more common things we deal with involve air temperature, humidity and even wind. The first two affect the speed at which the wave travels, while wind can actually cause a phase like effect if it is blowing hard enough. Another big one though not directly related to the air is walls and other solid objects that cause the sound wave to bounce off of them and reflect. This causes a secondary wave that isn’t as strong as the first wave but is the cause of “muddy” sounding venues when you are indoors.
Explanation: