Answer:
Hi
before I answer a question I think very deeply and try my best, hope it helps...
As you know there are many different types of systems. For example, The solar system, galaxies, quantum systems, atoms, molecules, orchestras, nervous system, etc, things you may not have even considered a system. To get to the basis of a system we must first understand what a system is then we will show some examples. A system is a group of Parts (parts could mean anything even dark energy and dark matter) that work together to accomplish something. For example, your body has many many trillions of cells that all try to accomplish the functions of humans which include thinking, moving, breathing, circulation, etc. Cells in turn are a system that have counterparts called organelles that accomplish harvesting energy, making new proteins, getting rid of waste, and so on. These are some systems which we highly dependent upon.
Well i hope it helped
Spiky Bob your answerer
I believe its A
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By inductive and deductive reseachhhhh
Answer:

Explanation:
let the ladder is of mass "m" and standing at an angle with the ground
So here by horizontal force balance we will have

by vertical force balance we have

now by torque balance about contact point on ground we will have

so we will have

now from first equation we have


The best way to become familiar with your company’s policies and procedures is C. Tell your supervisor you need help.
The Olympic sport of curling is one that is practically designed to show Physics in motion. Curling is a sport in which two teams alternate sliding smoothed stone pucks down an ice rink court with the intent to seat their stone closest to the center of the target (called the house). Each team has eight stones, meaning that the team that goes second has the (could be) massive advantage of sending the last stone.
The mass of the stone is important in that the more massive a stone (m) and the speed at which it travels (v) dictates it's momentum (momentum=mxv). As the curling stone slides down the ice (which is relatively frictionless unless acted upon by other players or objects) and having inertia, continues in it's straight course (again, unless acted upon by outside forces). If the stone hits another stone, it transfers some of its momentum in an elastic collision to that stone and the original stone is deflected in a calculable manner.
Collisions are used in the game to either clear opponent's stones from the house or out of their defensive positions, or to make adjustments to one's stones present in the house, all based on the momentum of the moving stone, and its transference.