Answer:
The new angular speed of the merry-go-round is 8.31 rev/min.
Explanation:
Because the merry-go-round is rotating about a frictionless axis there’re not external torques if we consider the system merry-go-round and child. Due that we can apply conservation fo angular momentum that states initial angular momentum (Li) should be equal final angular momentum (Lf):
(1)
The initial angular momentum is just the angular momentum of the merry-go-round (Lmi) that because it's a rigid body is defined as:
(2)
with I the moment of inertia and ωi the initial angular speed of the merry-go-round
The final angular momentum is the sum of the final angular momentum of the merry-go-round plus the final angular momentum of the child (Lcf):
(3)
The angular momentum of the child should be modeled as the angular momentum of a punctual particle moving around an axis of rotation, this is:
(4)
with m the mass of the child, R the distance from the axis of rotation and vf is final tangential speed, tangential speed is:
(5)
(note that the angular speed is the same as the merry-go-round)
using (5) on (4), and (4) on (3):
(6)
By (5) and (2) on (1):

Solving for ωf (12.0 rev/min = 1.26 rad/s):
![\omega_f= \frac{I\omega_i}{]I+mR^2}=\frac{(260)(1.26)}{260+(24.0)(2.20)^2}](https://tex.z-dn.net/?f=%5Comega_f%3D%20%5Cfrac%7BI%5Comega_i%7D%7B%5DI%2BmR%5E2%7D%3D%5Cfrac%7B%28260%29%281.26%29%7D%7B260%2B%2824.0%29%282.20%29%5E2%7D%20)

because we will know more about out solar system
The x-coordinates of the object at each time in a 1 ×1001 row vector named a11 using coordinate.
Coordinates are distances or angles, represented by numbers, that uniquely perceive factors on surfaces of dimensions (second) or in space of 3 dimensions.
Coordinates are hard and fast values that help to expose the exact position of a factor within the coordinated aircraft. A coordinate aircraft is a 2nd plane that's shaped by the intersection of perpendicular traces known as the x-axis and y-axis.
clear all
close all
alpha=-0.003;
w=0.05;
A=[1-alpha,-w;w,1-alpha];
A_inv=inv(A);
x0=[1;-1];
ans1=[1];
ans2=[-1];
for i=1:1000
x0=A_inv*x0;
ans1(i+1)=x0(1);
ans2(i+1)=x0(2);
end
ans1
Learn more about coordinate here:-brainly.com/question/17206319
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acceleration of object ais help the acceleration of an object b OD