Answer:
The magnitude of the electric field at a point equidistant from the lines is 
Explanation:
Given that,
Positive charge = 24.00 μC/m
Distance = 4.10 m
We need to calculate the angle
Using formula of angle



We need to calculate the magnitude of the electric field at a point equidistant from the lines
Using formula of electric field

Put the value into the formula



Hence, The magnitude of the electric field at a point equidistant from the lines is 
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
The air movements toward the equator are called trade winds, which are warm, steady breezes that blowalmost continuously. The Coriolis Effect makes the trade winds appear to be curving to the west, whether they are traveling to the equator from the south or north. Answer trade wind