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Mazyrski [523]
4 years ago
15

Look at the data set below.

Engineering
2 answers:
meriva4 years ago
6 0

Answer:

the mode is 7

Explanation:

the mode is the most frequent number.

6- 2 times

7- 3 times

12- 1 time

5- 1 time

11- 1 time

10- 1 time

the mode is 7 since it was shown 3 times.

hope this helps :)

Goshia [24]4 years ago
3 0
The answer would be 7
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Summarize key
BlackZzzverrR [31]

Answer:

what are is ethiopia cultural ?

7 0
2 years ago
To become familiar with the general equations of plane strain used for determining in-plane principal strain, maximum in-plane s
lukranit [14]

Answer:

a) -1.46 x 10∧-5, 1.445x 10∧-4, -6.355 x 10∧-4

b) 3.926 x 10∧-4, -2.626 x 10∧-4

c) 6.552 x 10∧-4, 6.5 x 10∧-5

Explanation:

a) -1.46 x 10∧-5, 1.445x 10∧-4, -6.355 x 10∧-4

b) 3.926 x 10∧-4, -2.626 x 10∧-4

c) 6.552 x 10∧-4, 6.5 x 10∧-5

The explanation is shown in the attachment. I hope i have been able to help.

3 0
3 years ago
The design specifications of a 1.2-m long solid circular transmission shaft require that the angle of twist of the shaft not exc
Verizon [17]

Answer:

c = 18.0569 mm

Explanation:

Strategy  

We will find required diameter based on angle of twist and based on shearing stress. The larger value will govern.  

Given Data  

Applied Torque

T = 750 N.m

Length of shaft

L = 1.2 m

Modulus of Rigidity

G = 77.2 GPa

Allowable Stress

г = 90 MPa

Maximum Angle of twist  

∅=4°

∅=4*\pi/180

∅=69.813 *10^-3 rad

Required Diameter based on angle of twist  

∅=TL/GJ

∅=TL/G*\pi/2*c^4

∅=2TL/G*\pi*c^4

c=\sqrt[4]{2TL/\pi G }∅

c=18.0869 *10^-3 rad

Required Diameter based on shearing stress

г = T/J*c

г = [T/(J*\pi/2*c^4)]*c

г =[2T/(J*\pi*c^4)]*c

c=17.441*10^-3 rad

Minimum Radius Required  

We will use larger of the two values  

c= 18.0569 x 10^-3 m  

c = 18.0569 mm  

3 0
4 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
You can change lanes during a turn long as there’s no traffic and you driving slowly
Vanyuwa [196]
Your allowed to switch lanes as long as the road is clear and you use signals.
5 0
3 years ago
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