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ZanzabumX [31]
2 years ago
13

What is the primary reason traffic laws exist ?

Engineering
2 answers:
kramer2 years ago
4 0

so people dont die whaddya think?

Natasha2012 [34]2 years ago
3 0

Answer:

It's to ensure a driver's safety.

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A horizontal curve on a two-lane road is designed with a 2,300-ft radius, 12-ft lanes, and a 65-mph design speed. Determine the
Ierofanga [76]

Answer:

distance = 22.57 ft

superelevation rate = 2%

Explanation:

given data

radius = 2,300-ft

lanes width = 12-ft

no of lane = 2

design speed = 65-mph

solution

we get here sufficient sight distance SSD that is express as

SSD = 1.47 ut + \frac{u^2}{30(\frac{a}{g}\pm G)}     ..............1

here u is speed and t is reaction time i.e 2.5 second and a is here deceleration rate i.e 11.2 ft/s² and g is gravitational force i.e 32.2 ft/s² and G is gradient i.e 0 here

so put here value and we get

SSD = 1.47 × 65 ×2.5  + \frac{65^2}{30(\frac{11.2}{32.2}\pm 0)}

solve it we get

SSD = 644 ft  

so here minimum distance clear from the inside edge of the inside lane is

Ms = Rv ( 1  - cos (\frac{28.65 SSD}{Rv}) )        .....................2

here Rv is = R - one lane width

Rv = 2300 - 6 = 2294 ft

put value in equation 2 we get

Ms = 2294 ( 1  - cos (\frac{28.65 \times 664}{2294})  )  

solve it we get

Ms = 22.57 ft

and

superelevation rate for the curve will be here as

R  = \frac{u^2}{15(e+f)}  ..................3

here f is coefficient of friction that is 0.10

put here value and we get e

2300 = \frac{65^2}{15(e+0.10)}

solve it we get

e = 2%

3 0
2 years ago
A consolidation test was performed on a sample of fine-grained soil sample taken from a depth such that the vertical effective s
Scorpion4ik [409]

Answer:

The settlement that is expected is 1.043 meters.

Explanation:

Since the pre-consolidation stress of the layer is equal to the effective stress hence we conclude that the soil is normally consolidated soil

The settlement due to increase in the effective stress of a normally consolidated soil mass is given by the formula

\Delta H=\frac{H_oC_c}{1+e_o}log(\frac{\bar{\sigma_o}+\Delta \bar{\sigma }}{\bar{\sigma_o}})

where

'H' is the initial depth of the layer

C_c is the Compression index

e_o is the inital void ratio

\bar{\sigma_o} is the initial effective stress at the depth

\Delta \bar{\sigma_o} is the change in the effective stress at the given depth

Applying the given values we get

\Delta H=\frac{8\times 0.3}{1+0.87}log(\frac{154+28}{154})=1.04

3 0
2 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
2 years ago
A task is something that you can physically do.
Jet001 [13]
The answer is T because a task is getting something done
5 0
2 years ago
Read 2 more answers
Befor operating any plant,machinery or equipment,you should​
SIZIF [17.4K]

Answer:

Always make sure that you are properly protected and that it is all clear to be operated on.

3 0
3 years ago
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