Answer:

Explanation:
Given

Required
Convert to standard form

From laws of indices

So,
is equivalent to





Hence, the standard form of
is 
54 volts
Ohms law. E= I x R
Answer:
a)exit velocity of the steam, V2 = 2016.8 ft/s
b) the amount of entropy produced is 0.006 Btu/Ibm.R
Explanation:
Given:
P1 = 100 psi
V1 = 100 ft./sec
T1 = 500f
P2 = 40 psi
n = 95% = 0.95
a) for nozzle:
Let's apply steady gas equation.

h1 and h2 = inlet and exit enthalpy respectively.
At T1 = 500f and P1 = 100 psi,
h1 = 1278.8 Btu/Ibm
s1 = 1.708 Btu/Ibm.R
At P2 = 40psi and s1 = 1.708 Btu/Ibm.R
1193.5 Btu/Ibm
Let's find the actual h2 using the formula :
solving for h2, we have
Take Btu/Ibm = 25037 ft²/s²
Using the first equation, exit velocity of the steam =

Solving for V2, we have
V2 = 2016.8 ft/s
b) The amount of entropy produced in BTU/ lbm R will be calculated using :
Δs = s2 - s1
Where s1 = 1.708 Btu/Ibm.R
At h2 = 1197.77 Btu/Ibm and P2 =40 psi,
S2 = 1.714 Btu/Ibm.R
Therefore, amount of entropy produced will be:
Δs = 1.714Btu/Ibm.R - 1.708Btu/Ibm.R
= 0.006 Btu/Ibm.R
Answer:
Artefacts can influence our actions in several ways. They can be instruments, enabling and facilitating actions, where their presence affects the number and quality of the options for action available to us. They can also influence our actions in a morally more salient way, where their presence changes the likelihood that we will actually perform certain actions. Both kinds of influences are closely related, yet accounts of how they work have been developed largely independently, within different conceptual frameworks and for different purposes. In this paper I account for both kinds of influences within a single framework. Specifically, I develop a descriptive account of how the presence of artefacts affects what we actually do, which is based on a framework commonly used for normative investigations into how the presence of artefacts affects what we can do. This account describes the influence of artefacts on what we actually do in terms of the way facts about those artefacts alter our reasons for action. In developing this account, I will build on Dancy’s (2000a) account of practical reasoning. I will compare my account with two alternatives, those of Latour and Verbeek, and show how my account suggests a specification of their respective key concepts of prescription and invitation. Furthermore, I argue that my account helps us in analysing why the presence of artefacts sometimes fails to influence our actions, contrary to designer expectations or intentions.
When it comes to affecting human actions, it seems artefacts can play two roles. In their first role they can enable or facilitate human actions. Here, the presence of artefacts changes the number and quality of the options for action available to us.Footnote1 For example, their presence makes it possible for us to do things that we would not otherwise be able to do, and thereby adopt new goals, or helps us to do things we would otherwise be able to do, but in more time, with greater effort, etc
Explanation:
Technological artifacts are in general characterized narrowly as material objects made by (human) agents as means to achieve practical ends. ... Unintended by-products of making (e.g. sawdust) or of experiments (e.g. false positives in medical diagnostic tests) are not artifacts for Hilpinen.