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ollegr [7]
3 years ago
5

Michael needs to ensure that those items that are automatically archived are still easily accessible within Outlook. Which optio

n should he configure?
Computers and Technology
2 answers:
juin [17]3 years ago
7 0

Answer:

show archive in folder list

NeTakaya3 years ago
5 0

Answer:

d

Explanation:

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What is the wave speed of a wave that has a frequency of 100 Hz and a wavelength of 0.30m?
swat32

<u><em>Answer:</em></u>

<u><em>The speed is  </em></u>

<u><em>= </em></u>

<u><em>30 </em></u>

<u><em>m </em></u>

<u><em>s </em></u>

<u><em>− </em></u>

<u><em>1 </em></u>

<u><em> </em></u>

<u><em>Explanation: </em></u>

<u><em>The speed of a wave is given by </em></u>

<u><em> </em></u>

<u><em>speed </em></u>

<u><em>( </em></u>

<u><em>m </em></u>

<u><em>s </em></u>

<u><em>− </em></u>

<u><em>1 </em></u>

<u><em>) </em></u>

<u><em>= </em></u>

<u><em>frequency(Hz) </em></u>

<u><em>× </em></u>

<u><em>wavelength (m) </em></u>

<u><em> </em></u>

<u><em>The frequency is  </em></u>

<u><em>f </em></u>

<u><em>= </em></u>

<u><em>100 </em></u>

<u><em>H </em></u>

<u><em>z </em></u>

<u><em> </em></u>

<u><em>The wavelength is  </em></u>

<u><em>λ </em></u>

<u><em>= </em></u>

<u><em>0.3 </em></u>

<u><em>m </em></u>

<u><em> </em></u>

<u><em>The speed is </em></u>

<u><em> </em></u>

<u><em>v </em></u>

<u><em>= </em></u>

<u><em>λ </em></u>

<u><em>f </em></u>

<u><em>= </em></u>

<u><em>0.3 </em></u>

<u><em>⋅ </em></u>

<u><em>100 </em></u>

<u><em>= </em></u>

<u><em>30 </em></u>

<u><em>m </em></u>

<u><em>s </em></u>

<u><em>− </em></u>

<u><em>1 </em></u>

<u><em> </em></u>

<u><em></em></u>

<u><em></em></u>

<u><em></em></u>

6 0
3 years ago
Write code to take a String input from the user, then print the first and last letters of the string on one line. Sample run: En
Ainat [17]
<h2>Answer:</h2>

//import the Scanner class to allow for user input

import java.util.Scanner;

//Begin class definition

public class FirstAndLast{

   //Begin the main method

    public static void main(String []args){

       

       

       //****create an object of the Scanner class.

       //Call the object 'input' to receive user's input

       //from the console.

       Scanner input = new Scanner(System.in);

       

       //****create a prompt to tell the user what to do.

       System.out.println("Enter the string");

       

       //****receive the user's input

       //And store it in a String variable called 'str'

       String str =  input.next();

       

       //****get and print the first character.

       //substring(0, 1) - means get all the characters starting

       //from the lower bound (index 0) up to, but not including the upper

       //bound(index 1).

       //That technically means the first character.

       System.out.print(str.substring(0,1));

       

       //****get and print the last character

       //1. str.length() will return the number of character in the string 'str'.

       //This is also the length of the string

       //2. substring(str.length() - 1) - means get all the characters starting

       // from index that is one less than the length of the string to the last

       // index (since an upper bound is not specified).

       // This technically means the last character.

       System.out.print(str.substring(str.length()-1));

       

       

       

    }  // end of main method

   

} //end of class definition

<h2>Explanation:</h2>

The code has been written in Java and it contains comments explaining important parts of the code. Kindly go through the comments.

The source code and a sample output have also been attached to this response.

To run this program, copy the code in the source code inside a Java IDE or editor and save it as FirstAndLast.java

Download java
<span class="sg-text sg-text--link sg-text--bold sg-text--link-disabled sg-text--blue-dark"> java </span>
4c53f66d970acf88b251b2cf41bcdaf6.png
3 0
3 years ago
Create an application for a library and name it FineForOverdueBooks. TheMain() method asks the user to input the number of books
andrew11 [14]

Answer:

//The Scanner class is imported which allow the program to receive user input

import java.util.Scanner;

//Class Solution is defined to hold problem solution

public class Solution {

   // The main method which signify the begining of program execution

   public static void main(String args[]) {

       // Scanner object 'scan' is defined to receive input from user keyboard

       Scanner scan = new Scanner(System.in);

       // A prompt is display asking the user to enter number of books

       System.out.println("Please enter number of books: ");

       // the user response is assigned to numberOfBook

       int numberOfBook = scan.nextInt();

       // A prompt is displayed asking the user to enter the number of days over due

       System.out.println("Please enter number of days over due: ");

       // the user response is assigned to numberOfDaysOverDue

       int numberOfDaysOverDue = scan.nextInt();

       //displayFine method is called with numberOfBook and numberOfDaysOverDue as arguments

       displayFine(numberOfBook, numberOfDaysOverDue);

   

   }

   

   //displayFine method is declared having two parameters

   public static void displayFine(int bookNumber, int daysOverDue){

       // fine for first seven days is 10cent which is converted to $0.10

       double firstSevenDay = 0.10;

       // fine for more than seven days is 20cent which is converted to $0.20

       double moreThanSevenDay = 0.20;

       // the fine to be paid is declared

       double fine = 0;

       // fine is calculated in the following block

       if(daysOverDue <= 7){

           //the fine if the over due days is less than or equal 7

           fine = bookNumber * daysOverDue * firstSevenDay;

       } else{

           // the extra days on top of the first seven days is calculated and assigned to extraDays

           int extraDays = daysOverDue - 7;

           //fine for first seven days is calculated

           double fineFirstSevenDays = bookNumber * 7 * firstSevenDay;

           // fine for the extradays is calculated

           double fineMoreThanSevenDays = bookNumber * extraDays * moreThanSevenDay;

           // the total fine is calculated by adding fine for first seven days and the extra days

           fine = fineFirstSevenDays + fineMoreThanSevenDays;

       }

       // The total fine is displayed to the user in a nice format.

       System.out.printf("The fine for " + bookNumber + " book(s) for " + daysOverDue + " day(s) is: $%.02f", fine);

   }

}

Explanation:

The program first import Scanner class to allow the program receive user input. Then the class Solution was defined and the main method was declared. In the main method, user is asked for number of books and days over due which are assigned to numberOfBook and numberOfDaysOverDue. The two variable are passed as arguments to the displayFine method.

Next, the displayFine method was defined and the fine for the first seven days is calculated first if the due days is less than or equal seven. Else, the fine is calculated for the first seven days and then the extra days.

The fine is finally displayed to the user.

4 0
3 years ago
A diminished triad can be indicated by
natka813 [3]

A  diminished triad can be indicated by A lower-case Roman numeral and °.

<h3>How do you Know a diminished triad?</h3>

In any diminished triad, the middle and top two notes of the chord are known to be the flattened and shown by the symbol "o" or "dim."

Therefore, A  diminished triad can be indicated by A lower-case Roman numeral and °.

See options from below

A diminished triad can be indicated by:

A) A lower-case Roman numeral and °.

B) A lower-case Roman numeral and +.

C) An upper-case Roman number and °.

Learn more about triad from

brainly.com/question/4951751

#SPJ11

3 0
2 years ago
Describe ways in which an interpersonal learner prefers to learn. Write a paragraph of two to three sentences that explains your
Artyom0805 [142]
An interpersonal learner prefers to learn through interactions with other people. They learn through use of interpersonal skills and communication. They like to be coached and to coach others. So mentoring and apprenticeship is a good way. Moreover, group activities, like group study and role-play are excellent ways fro interpersonal learners to learn.
5 0
3 years ago
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