The balanced equation for the reaction is as follows;
2H₂S + SO₂ —> 2H₂O + 3S
Stoichiometry of H₂S to SO₂ is 2:1
Limiting reactant is fully used up in the reaction and amount of product formed depends on amount of limiting reactant present.
Number of H₂S moles - 8.0 g / 34 g/mol = 0.24 mol of H₂S
Number of SO₂ moles = 12.0 g / 64 g/mol = 0.188 mol of SO₂
According to molar ratio of 2:1
If we assume H₂S to be the limiting reactant
2 mol of H₂S reacts with 1 mol of SO₂
Therefore 0.24 mol of H₂S requires - 1/2 x 0.24 = 0.12 mol of SO₂
But 0.188 mol of SO₂ is present therefore SO₂ is in excess and H₂S is the limiting reactant.
H₂S is the limiting reactant
Amount of S produced depends on amount of H₂S present
Stoichiometry of H₂S to S is 2:3
2 mol of H₂S forms 3 mol of S
Therefore 0.24 mol of H₂S forms - 3/2 x 0.24 mol = 0.36 mol of S
Mass of S produced = 0.36 mol x 32 g/mol = 11.5 g of S is produced
Nal is the formula for sodium iodine
Answer:
0.574moles
Explanation:
Using the general gas equation;
PV = nRT
Where;
P = pressure (atm)
V = volume (Litres)
n = number of moles (mol)
R = gas law constant (0.0821 Latm/molK)
T = temperature (Kelvin)
According to the information provided in the question;
- Volume (V) = 12400mL = 12400/1000 = 12.4L
- Pressure (P) = 890mmHg = 890/760 = 1.17atm
- Temperature (T) = 35°C = 35 + 273 = 308K
Hence, using PV = nRT
n = PV/RT
n = 1.17 × 12.4 ÷ 0.0821 × 308
n = 14.508 ÷ 25.287
n = 0.574moles
Therefore, the number of moles of argon gas in the cylinder is 0.574moles
Explanation :
The balanced chemical reaction is,

The expression for the rates of consumption of the reactants are:
The rate of consumption of
= ![-\frac{1}{5}\frac{d[Br^-]}{dt}](https://tex.z-dn.net/?f=-%5Cfrac%7B1%7D%7B5%7D%5Cfrac%7Bd%5BBr%5E-%5D%7D%7Bdt%7D)
The rate of consumption of
= ![-\frac{d[BrO_3^-]}{dt}](https://tex.z-dn.net/?f=-%5Cfrac%7Bd%5BBrO_3%5E-%5D%7D%7Bdt%7D)
The rate of consumption of
= ![\frac{1}{6}\frac{d[H^+]}{dt}](https://tex.z-dn.net/?f=%5Cfrac%7B1%7D%7B6%7D%5Cfrac%7Bd%5BH%5E%2B%5D%7D%7Bdt%7D)
The expression for the rates of formation of the products are:
The rate of consumption of
= ![+\frac{1}{3}\frac{d[Br_2]}{dt}](https://tex.z-dn.net/?f=%2B%5Cfrac%7B1%7D%7B3%7D%5Cfrac%7Bd%5BBr_2%5D%7D%7Bdt%7D)
The rate of consumption of
= ![+\frac{1}{3}\frac{d[H_2O]}{dt}](https://tex.z-dn.net/?f=%2B%5Cfrac%7B1%7D%7B3%7D%5Cfrac%7Bd%5BH_2O%5D%7D%7Bdt%7D)
Answer: See explanation
Explanation:
The negative effects of video games include:
1. Social disconnection- One negative effect of video games is that it brings about social disconnection. Video games are typically addictive and this leads to the individual playing the game gradually disconnecting from the social life. Such people tends to play games rather than having conversations with their friends or family members.
2. Addiction - Video games are addictive which can lead to depression or bring about mental health disorder.
3. Wrong values - Some video games instill wrong values in children. Such values include violence, aggression and vengeance.
4. Negative academic achievement - Students who play video games a lot tend to have a negative academic achievement as the time they could have used in reading or studying is used for playing games and thus tends to have an effect on the performance in school.
5. Health hazards- Video games may lead to health hazards- such as nerve compression, obesity, and video-induced seizures.
The positive effect of video games are:
1. Problem solving - Video games train ones brain to be creative and also come up with solution to challenges.
2. Quick thinking - Video games help one to think quickly in order to solve challenges and overcome obstacles.
3. Create positive emotions - Easy games can bring about positive emotions and uplift ones mood, and help in promoting relaxation.
4. Stimulate learning - Playing video games can help an individual to learn new skills.