The choices for this question can be found elsewhere and as follows:
<span>(a) state a hypothesis
(b) list a procedure
(c) state the problem
(d) analyze the data
I think the correct answer from the choices listed is option C. </span><span>When designing an experiment, the first step is to state the problem because you cannot proceed to other parts without knowing the problem.</span>
Answer:
15.5 and Joey will get the toy
Explanation:
Net force is all the forces acting on the object and since Joey is pulling .5 newtons more he will get the toy.
Answer:
can you translate the question
into english
<h2>
<u>KINETIC ENERGY</u></h2>
<h3>Problem:</h3>
» A 2kg mass is moving at 3m/s. What is its kinetic energy?
<h3>Answer:</h3>
— — — — — — — — — —
<h3>Formula:</h3>
To calculate the velocity of a kinetic energy, we can use formula
where,
- v is the velocity in m/s
- KE is the kinetic energy in J (joules)
- m is the mass in kg
— — —
Based on the problem, the givens are:
- KE (Kinetic energy) = ? (unknown)
- m (mass) = 2 kg
- v (velocity) = 3 m/s
<h3>Solution:</h3>
To get the velocity, substitute the givens in the formula above then solve.
Therefore, the kinetic energy is 9 Joules.
Answer:
x-component of velocity: 7.5 m/s
y-component of velocity: 13 m/s
Explanation:
This problem is pure trigonometry. Assuming you know trig, there are only a couple of steps to solving this problem. First, split the velocity into components; recall that any vector not directed along an axis has x and y components. Then, remember that sinΘ = opposite/hypotenuse. Applying this to your scenario, you get sin60° = vy/15. Multiplying this out gives you vy=15sin60. Put this into a calculator (make sure it's set to degree mode because the angle in this problem is in degrees) and you should get 12.99, which you can round up to 13 m/s. This is the velocity in the y-direction.
The procedure to find the x-velocity is very similar, but instead of using sine, we will use the cosine of theta. Recall that cosΘ=adjacent/hypotenuse. Once again plugging this scenario's numbers into that, you end up with cos60 = vₓ/15. Multiplying this out gives you vₓ = 15cos60. Once again, plug this into your calculator. 7.5 m/s should be your answer. This is the velocity in the x-direction.
By the way, a quick way to find the components of a vector, whether it's velocity, force, or whatever else, is to use these functions. Generally, if the vector points somewhere that's not along an axis, you can use this rule. The x-component of the vector is equal to hypotenuse*cosΘ and the y-component of the vector is equal to hypotenuse*sinΘ.