Answer:
true
Explanation:
Creep is known as the time dependent deformation of structure due to constant load acting on the body.
Creep is generally seen at high temperature.
Due to creep the length of the structure increases which is not fit for serviceability purpose.
When time passes structure gain strength as the structure strength increases with time so creep tends to decrease.
When we talk about Creep rate for new structure the creep will be more than the old structure i.e. the creep rate decreases with time.
Answer:
بدلاً من ذلك يُشار إليه باسم مشاركة أو مشاركة شبكة ، الدليل المشترك هو دليل أو مجلد يمكن الوصول إليه من قبل العديد من المستخدمين على الشبكة. هذه هي الطريقة الأكثر شيوعًا للوصول إلى المعلومات ومشاركتها على شبكة محلية
Explanation:
There mag be water on Mars but it’s not very easy to spot, but that is besides the point,
Mars is a smaller planet then Earth, thus it has less gravity, meaning when water evaporates into the atmosphere of the planet the water slowly escapes into space, so there is less and less water on the planet.
Hope this helps!
Answer:
Artefacts can influence our actions in several ways. They can be instruments, enabling and facilitating actions, where their presence affects the number and quality of the options for action available to us. They can also influence our actions in a morally more salient way, where their presence changes the likelihood that we will actually perform certain actions. Both kinds of influences are closely related, yet accounts of how they work have been developed largely independently, within different conceptual frameworks and for different purposes. In this paper I account for both kinds of influences within a single framework. Specifically, I develop a descriptive account of how the presence of artefacts affects what we actually do, which is based on a framework commonly used for normative investigations into how the presence of artefacts affects what we can do. This account describes the influence of artefacts on what we actually do in terms of the way facts about those artefacts alter our reasons for action. In developing this account, I will build on Dancy’s (2000a) account of practical reasoning. I will compare my account with two alternatives, those of Latour and Verbeek, and show how my account suggests a specification of their respective key concepts of prescription and invitation. Furthermore, I argue that my account helps us in analysing why the presence of artefacts sometimes fails to influence our actions, contrary to designer expectations or intentions.
When it comes to affecting human actions, it seems artefacts can play two roles. In their first role they can enable or facilitate human actions. Here, the presence of artefacts changes the number and quality of the options for action available to us.Footnote1 For example, their presence makes it possible for us to do things that we would not otherwise be able to do, and thereby adopt new goals, or helps us to do things we would otherwise be able to do, but in more time, with greater effort, etc
Explanation:
Technological artifacts are in general characterized narrowly as material objects made by (human) agents as means to achieve practical ends. ... Unintended by-products of making (e.g. sawdust) or of experiments (e.g. false positives in medical diagnostic tests) are not artifacts for Hilpinen.