Answer:
No.
Explanation:
- According to Faraday's law, the induced emf in the circuit is given by :
, it is proportional to the rate of change of magnetic flux.
- In this case, a short piece of wire that is not attached to anything and move it up and down in a magnetic field. It means that the circuit is not completed here. It is an open circuit. For the induction of current, a circuit must be completed.
- Hence, no current will induce.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
Immediate, potential
Explanation:
In america there are many safety council .in which drivers are trained. According to american safety council in america the drivers are trained in such a way that they can ahead two seconds so that there will not be any immediate hazards and 10 to 12 seconds down the road for potential hazards
So in the blanks there will be immediate and potential
The force the horse and the rider exerts on the wall is equal to the weight combined acting in the opposite direction:
<h3>Force</h3>
Given Data
- mass of horse and rider = 575kg
- Force acting on wall = ??
When a body of mass rests on a surface, it exerts a force equal to the weight of the mass but opposite in direct on the mass/object
hence the force is computed as
Force = mass * acceleration
Force = 575 * 9.81
Force = 5640.75N
Learn more about force here:
brainly.com/question/12970081