Answer:
4.981 MeV
Explanation:
The quantity of energy Q can be calculated using the formula
Q = (mass before - mass after) × c²
Atomic Mass of thorium = 232.038054 u, atomic of Radium = 228.0301069 u and mass of Helium = 4.00260. The difference of atomic number and atomic mass between the thorium and radium ( 232 - 228) and ( 90 - 88) show α particle was emitted.
1 u = 931.494 Mev/c²
Q = (mass before - mass after) × c²
Q = ( mass of thorium - ( mass of Radium + mass of Helium ) )× c²
Q = 232.038054 u - ( 228.0301069 + 4.00260) × c²
Q = 0.0053471 u × c²
replace 1 u = 931.494 MeV/ c²
Q = 0.0053471 × c² × (931.494 MeV / c²)
cancel c² from the equation
Q = 0.0053471 × 931.494 MeV = 4.981 MeV

- c. The weight of an object on the moon will be the same as its weight on Earth. It is false because the weight of an on the moon will be 1/6 th times its weight on Earth.
- d. The weight of an object is its mass multiplied by the force of gravity. The statement is false because the formula of weight is mass × acceleration due to gravity, not force of gravity.
- e. The mass and weight of an object are the same thing. The statement is false because mass means a body of matter. While weight of an object is its mass multiplied by the force of gravity.
- f. The mass of an object is the force of gravity acting upon an object. It is false because it will be the weight of the object not mass.
- So, the answers are c, d, e and f.
Hope you could understand.
If you have any query, feel free to ask.
Answer:
-100N
Explanation:
Newton's third law of motion states that to every force exerted on one body, there is an equal and opposite force. This means that if object A exerts an ACTION force on B, there is a force called REACTION FORCE, which is equal and opposite, exerted on A by B.
The action and reaction forces are equal in size/magnitude but opposite in direction. In this case where a tennis racket strikes a tennis ball with a force (action force) of 100N, the ball will strike the racket with a reaction force of -100N.
F(RB) = -F(BR)
<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.