2.2 mL is how many mililiters of active ingredient
Answer:
³⁸₂₀Ca.
Explanation:
³⁸₁₉K –> __ + ⁰₋₁β
Let ʸₓA represent the unknown.
Thus the equation above can be written as:
³⁸₁₉K –> ʸₓA + ⁰₋₁β
Thus, we can obtain the value of y an x as follow:
38 = y + 0
y = 38
19 = x + (–1)
19 = x – 1
Collect like terms
19 + 1 = x
x = 20
Thus,
ʸₓA => ³⁸₂₀A => ³⁸₂₀Ca
Therefore, the equation is:
³⁸₁₉K –> ³⁸₂₀Ca + ⁰₋₁β
Answer:
A. K₂C₂O₄ Potassium oxalate
B. CuC₂O₄ Copper oxalate
C. Bi₂(C₂O₄)₃ Bismuth (III) oxalate
D. Pb(C₂O₄)₂ Lead (IV) oxalate
E. (NH₄)₂C₂O₄ Ammonium oxalate
F. HC₂O₄⁻ Acid oxalate
Explanation:
C₂O₄⁻² → oxalate anion
This is the conjugate base from the H₂C₂O₄ which is the oxalic acid. A weak dyprotic acid that can release 2 protons.
A. 2K⁺ + C₂O₄⁻² → K₂C₂O₄ Potassium oxalate
It can be formed by the neutralization of the acid with the base
H₂C₂O₄ + 2KOH → K₂C₂O₄ + 2H₂O
B. Cu²⁺ + C₂O₄⁻² ⇄ CuC₂O₄ ↓
This is a precipitate.
C. 2Bi³⁺ + 3C₂O₄⁻² ⇄ Bi₂(C₂O₄)₃ ↓
This is a precipitate.
D. Pb⁴⁺ + 2C₂O₄⁻² ⇄ Pb(C₂O₄)₂ ↓
This is a precipitate.
E. 2NH₄⁺ + C₂O₄⁻² ⇄ (NH₄)₂C₂O₄ ↓
This is a precipitate.
F. This is the conjugate strong base, for the weak acid
H⁺ + C₂O₄⁻² ⇄ HC₂O₄⁻
HC₂O₄⁻ + H₂O ⇄ C₂O₄⁻² + H₃O⁺ Ka
HC₂O₄⁻ + H₂O ⇄ H₂C₂O₄ + OH⁻ Kb
HC₂O₄⁻ is an amphoteric compound
Answer: See explanation
Explanation:
The negative effects of video games include:
1. Social disconnection- One negative effect of video games is that it brings about social disconnection. Video games are typically addictive and this leads to the individual playing the game gradually disconnecting from the social life. Such people tends to play games rather than having conversations with their friends or family members.
2. Addiction - Video games are addictive which can lead to depression or bring about mental health disorder.
3. Wrong values - Some video games instill wrong values in children. Such values include violence, aggression and vengeance.
4. Negative academic achievement - Students who play video games a lot tend to have a negative academic achievement as the time they could have used in reading or studying is used for playing games and thus tends to have an effect on the performance in school.
5. Health hazards- Video games may lead to health hazards- such as nerve compression, obesity, and video-induced seizures.
The positive effect of video games are:
1. Problem solving - Video games train ones brain to be creative and also come up with solution to challenges.
2. Quick thinking - Video games help one to think quickly in order to solve challenges and overcome obstacles.
3. Create positive emotions - Easy games can bring about positive emotions and uplift ones mood, and help in promoting relaxation.
4. Stimulate learning - Playing video games can help an individual to learn new skills.