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nata0808 [166]
2 years ago
14

Hęłłõ hõw årę ÿõū dõìńg tõdāÿ

Engineering
2 answers:
kirill [66]2 years ago
8 0

Answer:

All good :)

What about you??

miv72 [106K]2 years ago
7 0

Answer:

Amazing. You ?

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Two previously undeformed rod-shaped specimens of copper are to be plastically deformed by reducing their cross-sectional areas.
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I am not sure I am stuck on this and I have been for 45 min someone please help me and this girl or boy!!
4 0
3 years ago
Explain how potential energy converts to kinetic energy in the loop-the-loop section of the roller coaster. Make sure to note wh
larisa86 [58]

Answer:

lol

Explanation:

8 0
3 years ago
Two rods, with masses MA and MB having a coefficient of restitution, e, move along a common line on a surface, figure 2. a) Find
ahrayia [7]

Answer:

A.) Find the answer in the explanation

B.) Ua = 7.33 m/s , Vb = 7.73 m/s

C.) Impulse = 17.6 Ns

D.) 49%

Explanation:

Let Ua = initial velocity of the rod A

Ub = initial velocity of the rod B

Va = final velocity of the rod A

Vb = final velocity of the rod B

Ma = mass of rod A

Mb = mass of rod B

Given that

Ma = 2kg

Mb = 1kg

Ub = 3 m/s

Va = 0

e = restitution coefficient = 0.65

The general expression for the velocities of the two rods after impact will be achieved by considering the conservation of linear momentum.

Please find the attached files for the solution

6 0
3 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
Briefly describe the function of the thermostatic expansion valve in a vapour compression refrigeration system
dalvyx [7]

Answer:

Explanation:

Thermostatic expansion valve is mainly a throttling device commonly used in air conditioning systems and refrigerators.

It is an automatic valve that maintains proper flow of refrigerant in the evaporator according to  the load inside the evaporator. When the load in the evaporator is higher the valve opens and  allows the increase in flow of refrigerant and when the load reduces the valve closes a bit and  reduces the flow of refrigerant. This process leads to higher efficiency of compressor as well as the whole refrigeration system.  Thus TEV works to reduce the pressure of refrigerant from higher condenser pressure to the lower evaporator pressure. It also keeps the evaporator active.      

4 0
3 years ago
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