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Shkiper50 [21]
3 years ago
10

Please guys I want your help, there is 20p point

Physics
1 answer:
Stells [14]3 years ago
6 0

Answers:

The acceleration due to gravity on the surface of earth is 9.8 ms^(-2).Time period of a simple pendulum on earth and moon are 3.5 second and 8.4 second respectively. Find the acceleration due to gravity on the moon . <br> Hint : T_(e) = 2pi sqrt((L)/(g_(e))) T_(m)= 2pi sqrt((L)/(g_(m))) <br> (T_(e)^(2))/(T_(m)^(2))= (g_(m))/(g_(e)) <br> g_(m) = (T_(e)^(2))/(T_(m)^(2))g_(e)

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For any pure substance, the boiling point and melting point will always remain
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For any pure substance, the boiling point and melting point will always remain sharp or distinct. This is because the substance has uniform properties all throughout. Hope this answers the question. Have a nice day. Feel free to ask more questions.
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4 years ago
Which statement is not true about mass movements?
ololo11 [35]

B i think that the answer so

8 0
3 years ago
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Your roommate drops your wallet down to you from the third-floor window of your apartment, which is 11.5 m from the ground. What
Aneli [31]

Answer:

15 m/s

Explanation:

Using the law of conservation of energy, potential energy equals kinetic energy hence

mgh=0.5mv^{2}

Therefore

v=\sqrt{2gh}

where g is the acceleration due to gravity, m is the mass of the object, h is the height and v is the speed of the wallet

Taking g as 9.81 then

v=\sqrt{2\times 9.8\times 11.5}=15.02098532  m/s\approx 15 m/s

6 0
3 years ago
True or False Vectors
Llana [10]

Answer:

false

Explanation:

Resultant is a force with the combined effect of two or more forces. Even though a force is a vector, it is not part of the definition of a vector. Vectors a made of 2 or more components, depending on the dimension of the vector. A 2-D vector has two components, 3-D has three, and so on. In your case, you are probably generally working on 2-D vectors, so simply two components would be correct.

Read more on Brainly.com - brainly.com/question/17037287#readmore  (check my answer in the comments)

6 0
3 years ago
What is the importance of the x- y- Cartesian coordinate system in motion of an object in two dimensions?
ArbitrLikvidat [17]

Answer:

To have a constant velocity, an object must have a constant speed in a constant direction. Constant direction constrains the object to motion in a straight path thus, a constant velocity means motion in a straight line at a constant speed.

Explanation:

Velocity is defined as the rate of change of position with respect to time, which may also be referred to as the instantaneous velocity to emphasize the distinction from the average velocity. In some applications the "average velocity" of an object might be needed, that is to say, the constant velocity that would provide the same resultant displacement as a variable velocity in the same time interval, v(t), over some time period Δt. Average velocity can be calculated as:

{\displaystyle {\boldsymbol {\bar {v}}}={\frac {\Delta {\boldsymbol {x}}}{\Delta {\mathit {t}}}}.}{\boldsymbol {\bar {v}}}={\frac {\Delta {\boldsymbol {x}}}{\Delta {\mathit {t}}}}.

The average velocity is always less than or equal to the average speed of an object.

In terms of a displacement-time (x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the slope of the tangent line to the curve at any point, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.

{\displaystyle {\boldsymbol {\bar {v}}}={1 \over t_{1}-t_{0}}\int _{t_{0}}^{t_{1}}{\boldsymbol {v}}(t)\ dt,}{\boldsymbol {\bar {v}}}={1 \over t_{1}-t_{0}}\int _{t_{0}}^{t_{1}}{\boldsymbol {v}}(t)\ dt,

where we may identify

{\displaystyle \Delta {\boldsymbol {x}}=\int _{t_{0}}^{t_{1}}{\boldsymbol {v}}(t)\ dt}\Delta {\boldsymbol {x}}=\int _{t_{0}}^{t_{1}}{\boldsymbol {v}}(t)\ dt

and

{\displaystyle \Delta t=t_{1}-t_{0}.}\Delta t=t_{1}-t_{0}.

Instantaneous velocity

{\displaystyle {\boldsymbol {v}}=\lim _{{\Delta t}\to 0}{\frac {\Delta {\boldsymbol {x}}}{\Delta t}}={\frac {d{\boldsymbol {x}}}{d{\mathit {t}}}}.}{\boldsymbol {v}}=\lim _{{\Delta t}\to 0}{\frac {\Delta {\boldsymbol {x}}}{\Delta t}}={\frac {d{\boldsymbol {x}}}{d{\mathit {t}}}}.

From this derivative equation, in the one-dimensional case it can be seen that the area under a velocity vs. time (v vs. t graph) is the displacement, x. In calculus terms, the integral of the velocity function v(t) is the displacement function x(t).

{\displaystyle {\boldsymbol {x}}=\int {\boldsymbol {v}}\ d{\mathit {t}}.}{\displaystyle {\boldsymbol {x}}=\int {\boldsymbol {v}}\ d{\mathit {t}}.}

Since the derivative of the position with respect to time gives the change in position (in metres) divided by the change in time (in seconds), velocity is measured in metres per second (m/s). Although the concept of an instantaneous velocity might at first seem counter-intuitive, it may be thought of as the velocity that the object would continue to travel at if it stopped accelerating at that moment.

Relationship to acceleration

Although velocity is defined as the rate of change of position,

{\displaystyle {\boldsymbol {a}}={\frac {d{\boldsymbol {v}}}{d{\mathit {t}}}}.}{\boldsymbol {a}}={\frac {d{\boldsymbol {v}}}{d{\mathit {t}}}}.

From there, we can obtain an expression for velocity as the area under an a(t) acceleration vs. time graph. As above, this is done using the concept of the integral:

{\displaystyle {\boldsymbol {v}}=\int {\boldsymbol {a}}\ d{\mathit {t}}.}{\displaystyle {\boldsymbol {v}}=\int {\boldsymbol {a}}\ d{\mathit {t}}.}

Constant acceleration

{\displaystyle {\boldsymbol {v}}={\boldsymbol {u}}+{\boldsymbol {a}}t}{\boldsymbol {v}}={\boldsymbol {u}}+{\boldsymbol {a}}t

with v as the velocity at time t and u as the velocity at time t = 0. By combining this equation with the suvat equation x = ut + at2/2, i

{\displaystyle {\boldsymbol {x}}={\frac {({\boldsymbol {u}}+{\boldsymbol {v}})}{2}}{\mathit {t}}={\boldsymbol {\bar {v}}}{\mathit {t}}}{\boldsymbol {x}}={\frac {({\boldsymbol {u}}+{\boldsymbol {v}})}{2}}{\mathit {t}}={\boldsymbol {\bar {v}}}{\mathit {t}}.

{\displaystyle v^{2}={\boldsymbol {v}}\cdot {\boldsymbol {v}}=({\boldsymbol {u}}+{\boldsymbol {a}}t)\cdot ({\boldsymbol {u}}+{\boldsymbol {a}}t)=u^{2}+2t({\boldsymbol {a}}\cdot {\boldsymbol {u}})+a^{2}t^{2}}v^{2}={\boldsymbol {v}}\cdot {\boldsymbol {v}}=({\boldsymbol {u}}+{\boldsymbol {a}}t)\cdot ({\boldsymbol {u}}+{\boldsymbol {a}}t)=u^{2}+2t({\boldsymbol {a}}\cdot {\boldsymbol {u}})+a^{2}t^{2}

{\displaystyle (2{\boldsymbol {a}})\cdot {\boldsymbol {x}}=(2{\boldsymbol {a}})\cdot ({\boldsymbol {u}}t+{\frac {1}{2}}{\boldsymbol {a}}t^{2})=2t({\boldsymbol {a}}\cdot {\boldsymbol {u}})+a^{2}t^{2}=v^{2}-u^{2}}(2{\boldsymbol {a}})\cdot {\boldsymbol {x}}=(2{\boldsymbol {a}})\cdot ({\boldsymbol {u}}t+{\frac {1}{2}}{\boldsymbol {a}}t^{2})=2t({\boldsymbol {a}}\cdot {\boldsymbol {u}})+a^{2}t^{2}=v^{2}-u^{2}

{\displaystyle \therefore v^{2}=u^{2}+2({\boldsymbol {a}}\cdot {\boldsymbol {x}})}\therefore v^{2}=u^{2}+2({\boldsymbol {a}}\cdot {\boldsymbol {x}})

4 0
3 years ago
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