V 1= 3.00 · 10^8 m/s
v 2 = 2.00 · 10^8 m/s
The index of refraction:
n = v 1 / v 2 = 3.00 · 10^8 m/s : 2.00 · 10^8 m/s = 1.5
Answer:
The index of refraction of that medium is 1.5
Answer:
dispersion
As per your query the splitting of white or visible light into its component colours is known as dispersion. The splitting of white light when it passes through a glass prism into its constituent spectrum of colours is hereby known as dispersion.
A question you can gather from this experiment is figuring out the distance traveled by the car, and how far it went. A simple solve of X equation could be used.
Answer: 50J
Explanation:
Mechanical energy follows the same principles of kinetic energy and potential energy, it is conserved. So Ei = Ef.
Mechanical energy is the sum of ALL energy's. There is no friction, so its just kinetic plus potential.
37.5 + 12.5 = 50J
Since the particle has not touched the ground, it has not transferred any energy to the ground yet, therefore the mechanical energy must still be 50J; mostly in kinetic energy with a very small amount of potential because of the low height relative to the ground.
Answer:
One of the best ways to gain insights in a Design Thinking process is to carry out some form of prototyping. This method involves producing an early, inexpensive, and scaled down version of the product in order to reveal any problems with the current design. Prototyping offers designers the opportunity to bring their ideas to life, test the practicability of the current design, and to potentially investigate how a sample of users think and feel about a product.
Prototypes are often used in the final, testing phase in a Design Thinking process in order to determine how users behave with the prototype, to reveal new solutions to problems, or to find out whether or not the implemented solutions have been successful. The results generated from these tests are then used to redefine one or more of the problems established in the earlier phases of the project, and to build a more robust understanding of the problems users may face when interacting with the product in the intended environment.
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