Answer:
33.30 grams of CaCl2 will be required
Explanation:
Given,
Volume of solution, V= 250 ml
Molarity of solution, M= 1.20 mol/L
Molecular mass of CaCL2, S= 40+(35.5 X 2)= 111
We know,
Required mass, W= SVM/1000
Now,
W = (111 X 250 X 1.20)/1000
= 33300/1000
= 33.30
Therefore, 33.30 grams of Calcium Chloride will be required.
Answer:
In solid
Explanation:
As a solid has very tightly packed molecules which move very difficulty and only vibrate
The answer is the 3rd one down I think
Answer: C. ethanol
The enthalpy of combustion is the amount of heat produced when one mole of ethanol undergoes complete combustion at 25 ° C and 1 atmosphere pressure, yielding products also at 25 ° C and 1 atm.
<u>The enthalpy of combustion of the unknown compound is</u>
ΔH = - 320 kJ / 0.25 mol = - 1280 kJ / mol
<u>To choose a probable compound according to this combustion enthalpy, we must evaluate the deviation in relation to the values reported in the literature for the three probable compounds</u> (methane, ethylene and ethanol). The deviation (e%) will be calculated according to the following equation,
e% = ( | ΔHx - ΔH | / ΔHx ) x 100%
where ΔHx is the enthalpy of combustion of the probable compound.
The following table shows the combustion enthalpies of the probable compounds and their deviation in relation to the enthalpy of ΔH = - 1280 kJ / mol
Compound Enthalpy of combustion (kJ/mol) Deviation
Methane - 890.7 43.8%
Ehylene -1411.2 9.3%
Ethanol -1368.6 6.5%
According to the previous table, we can say that the most probable compound is ethanol, since it has the smallest deviation in relation to the experimental enthalpy value of combustion.
Answer: See explanation
Explanation:
The negative effects of video games include:
1. Social disconnection- One negative effect of video games is that it brings about social disconnection. Video games are typically addictive and this leads to the individual playing the game gradually disconnecting from the social life. Such people tends to play games rather than having conversations with their friends or family members.
2. Addiction - Video games are addictive which can lead to depression or bring about mental health disorder.
3. Wrong values - Some video games instill wrong values in children. Such values include violence, aggression and vengeance.
4. Negative academic achievement - Students who play video games a lot tend to have a negative academic achievement as the time they could have used in reading or studying is used for playing games and thus tends to have an effect on the performance in school.
5. Health hazards- Video games may lead to health hazards- such as nerve compression, obesity, and video-induced seizures.
The positive effect of video games are:
1. Problem solving - Video games train ones brain to be creative and also come up with solution to challenges.
2. Quick thinking - Video games help one to think quickly in order to solve challenges and overcome obstacles.
3. Create positive emotions - Easy games can bring about positive emotions and uplift ones mood, and help in promoting relaxation.
4. Stimulate learning - Playing video games can help an individual to learn new skills.