I have the exact same question, any chance you figured it out since you posted this?
The density of ice does not affect its melting rate. Adding objects will affect the melting rate.
- A physical process called melting or fusing causes a substance to change its phase from a solid to a liquid. This happens when the solid's internal energy rises, usually as a result of heat or pressure being applied, which raises the substance's temperature to the melting point.
- The term "density" refers to an extensive quality, which means that it is independent of the substance's concentration. Every substance in the world demonstrates its distinctive density. Since it does not fluctuate, it would not affect the rate of melting. The addition of the objects could speed up the process, though, as each one generates heat that could act as the mediating force for the melting process.
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Answer:
In a way it does, but overall, there are many factors that affect your rank. In general, and talking about the average Platinum II, they are pretty decent according to casual player standards.
Explanation:
To find this we should use the equation Ek=1/2mv^2 where Ek is the kinetic energy, m is the mass and v is the velocity. So by this Ek=1/2*1*30^2 which then makes Ek=450 joules
Answer:
Explanation:
a ) The velocity will never be zero . The velocity will be minimum at the highest point of projectile, which will be equal to the horizontal component of the initial velocity.
b ) The velocity will be minimum when its kinetic energy will be minimum . Kinetic energy will be minimum when its potential energy will be maximum.
Its potential energy will be maximum at the highest point so velocity will be minimum at the highest point.
c ) Velocity will never be the same as initial velocity because constant force of gravitation is acting on the projectile all the time.
d ) At the moment when the projectile returns back and hits the ground, the speed becomes equal to the initial speed ( at t = 0 ) because its kinetic energy becomes the same as initial energy , the height becoming zero.