Answer:
why you doin this
Explanation:
is this so we get free points?
Answer:
//Define the header file
#ifndef PLAYER_H
#define PLAYER_H
//header file.
#include <string>
//Use the standard namespace.
using namespace std;
//Define the class Player.
class Player
{
//Declare the required data members.
string name;
int score;
public:
//Declare the required
//member functions.
void setName(string par_name);
void setScore(int par_score);
string getName();
int getScore();
}
//End the definition
//of the header file.
#endif
Player.cpp:
//Include the "Player.h" header file,
#include "Player.h"
//Define the setName() function.
void Player::setName(string par_name)
{
name = par_name;
}
//Define the setScore() function.
void Player::setScore(int par_score)
{
score = par_score;
}
//Define the getName() function.
string Player::getName()
{
return name;
}
//Define the getScore() function.
int Player::getScore()
{
return score;
}
5x-30=2
5x=2+30 (not -28) when the -30 is brought over to the RHS, 30 should be added to 2 instead of subtracted
hence, 5x=32
x = 6.4
Answer:
Feedforward basically configured and used mainly to avoid errors in a control system entering or disrupting a control loop
Explanation:
Feedforward basically configured and used mainly to avoid errors in a control system entering or disrupting a control loop. Although Feedforward control seems to be a very attractive idea, it imposes a high responsibility on both the system developer and the operator to examine and consider mathematically the effect of disruptions on the process concerned.
example of feedforward is
Shower
which consist of following control points
Hear toilet flush (measurement)
Customize water to compensate
feedback refers to that point when water turns hot before the configuration changes