Answer:
This is because normal force is exerted perpendicularly to the point of contact between the upper and lower objects.
Explanation:
This is because the upper object is still subject to gravitational pull. Therefore, the amount of force it exerts on the lower object due to gravity will be equal to the normal force that acts in the negative direction of gravitational force. Additionally, normal force is evident because the upper object will not go into the lower object.
Answer:
c they obey inverse square law
The superposition principle is responsible for alternating light and dark bands when light passes through two or more narrow slits.
The intensity pattern that appears on the lit screen is determined by the superposition principle. When the difference in pathways from the two slits to a location on the screen equals an integral number of wavelengths (0,λ,2λ ,...), constructive interference takes place.
The fact that the two waves' crests follow different paths ensures that they do. A distinctive pattern of brilliant and dark fringes is seen when monochromatic light illuminates a distant screen after passing through two small openings. The superposition of overlapping light waves coming from the two slits results in this interference pattern.
Learn more about superposition principle here;
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Answer:
(C) 40m/s
Explanation:
Given;
spring constant of the catapult, k = 10,000 N/m
compression of the spring, x = 0.5 m
mass of the launched object, m = 1.56 kg
Apply the principle of conservation of energy;
Elastic potential energy of the catapult = kinetic energy of the target launched.
¹/₂kx² = ¹/₂mv²
where;
v is the target's velocity as it leaves the catapult
kx² = mv²
v² = kx² / m
v² = (10000 x 0.5²) / (1.56)
v² = 1602.56
v = √1602.56
v = 40.03 m/s
v ≅ 40 m/s
Therefore, the target's velocity as it leaves the spring is 40 m/s
Answer:
The number of people at game are approximately 22909
Explanation:
Given data
When one person shout 
When n number of person shout together 
The sound intensity level during one person shout is given by:

The sound intensity level during n number of person shout is given by:

Since each person generates same sound intensity and hence total number of persons can be determined as

Hence
The number of people at game are approximately 22909