B4 the tackle:
<span>The linebacker's momentum = 115 x 8.5 = 977.5 kg m/s north </span>
<span>and the halfback's momentum = 89 x 6.7 = 596.3 kg m/s east </span>
<span>After the tackle they move together with a momentum equal to the vector sum of their separate momentums b4 the tackle </span>
<span>The vector triangle is right angled: </span>
<span>magnitude of final momentum = √(977.5² + 596.3²) = 1145.034 kg m/s </span>
<span>so (115 + 89)v(f) = 1145.034 ←←[b/c p = mv] </span>
<span>v(f) = 5.6 m/s (to 2 sig figs) </span>
<span>direction of v(f) is the same as the direction of the final momentum </span>
<span>so direction of v(f) = arctan (596.3 / 977.5) = N 31° E (to 2 sig figs) </span>
<span>so the velocity of the two players after the tackle is 5.6 m/s in the direction N 31° E </span>
<span>btw ... The direction can be given heaps of different ways ... N 31° E is probably the easiest way to express it when using the vector triangle to find it</span>
Answer:
time will elapse before it return to its staring point is 23.6 ns
Explanation:
given data
speed u = 2.45 ×
m/s
uniform electric field E = 1.18 ×
N/C
to find out
How much time will elapse before it returns to its starting point
solution
we find acceleration first by electrostatic force that is
F = Eq
here
F = ma by newton law
so
ma = Eq
here m is mass , a is acceleration and E is uniform electric field and q is charge of electron
so
put here all value
9.11 ×
kg ×a = 1.18 ×
× 1.602 ×
a = 20.75 ×
m/s²
so acceleration is 20.75 ×
m/s²
and
time required by electron before come rest is
use equation of motion
v = u + at
here v is zero and u is speed given and t is time so put all value
2.45 ×
= 0 + 20.75 ×
(t)
t = 11.80 ×
s
so time will elapse before it return to its staring point is
time = 2t
time = 2 ×11.80 ×
time is 23.6 ×
s
time will elapse before it return to its staring point is 23.6 ns
<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.