1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
mario62 [17]
3 years ago
6

A car is parked on a steep incline, making an angle of 37.0° below the horizontal and overlooking the ocean, when its brakes fai

l and it begins to roll. Starting from rest at t = 0, the car rolls down the incline with a constant acceleration of 4.05 m/s2, traveling 46.5 m to the edge of a vertical cliff. The cliff is 30.0 m above the ocean. (a) Find the speed of the car when it reaches the edge of the cliff. m/s (b) Find the time interval elapsed when it arrives there. s (c) Find the velocity of the car when it lands in the ocean. magnitude m/s direction ° below the horizontal (d) Find the total time interval the car is in motion. s (e) Find the position of the car when it lands in the ocean, relative to the base of the cliff. m

Physics
1 answer:
patriot [66]3 years ago
5 0

Answer:

a) The speed of the car when it reaches the edge of the cliff is 19.4 m/s

b) The time it takes the car to reach the edge is 4.79 s

c) The velocity of the car when it lands in the ocean is 31.0 m/s at 60.2º below the horizontal

d) The total time interval the car is in motion is 6.34 s

e) The car lands 24 m from the base of the cliff.

Explanation:

Please, see the figure for a description of the situation.

a) The equation for the position of an accelerated object moving in a straight line is as follows:

x =x0 + v0 * t + 1/2 a * t²

where:

x = position of the car at time t

x0 = initial position

v0 = initial velocity

t = time

a = acceleration

Since the car starts from rest and the origin of the reference system is located where the car starts moving, v0 and x0 = 0. Then, the position of the car will be:

x = 1/2 a * t²

With the data we have, we can calculate the time it takes the car to reach the edge and with that time we can calculate the velocity at that point.

46.5 m = 1/2 * 4.05 m/s² * t²

2* 46.5 m / 4.05 m/s² = t²

<u>t = 4.79 s </u>

The equation for velocity is as follows:

v = v0  + a* t

Where:

v = velocity

v0 =  initial velocity

a = acceleration

t = time

For the car, the velocity will be

v = a * t

at the edge, the velocity will be:

v = 4.05 m/s² * 4.79 s = <u>19.4 m/s</u>

b) The time interval was calculated above, using the equation of  the position:

x = 1/2 a * t²

46.5 m = 1/2 * 4.05 m/s² * t²

2* 46.5 m / 4.05 m/s² = t²

t = 4.79 s

c) When the car falls, the position and velocity of the car are given by the following vectors:

r = (x0 + v0x * t, y0 + v0y * t + 1/2 * g * t²)

v =(v0x, v0y + g * t)

Where:

r = position vector

x0 = initial horizontal position

v0x = initial horizontal velocity

t = time

y0 = initial vertical position

v0y = initial vertical velocity

g = acceleration due to gravity

v = velocity vector

First, let´s calculate the initial vertical and horizontal velocities (v0x and v0y). For this part of the problem let´s place the center of the reference system where the car starts falling.

Seeing the figure, notice that the vectors v0x and v0y form a right triangle with the vector v0. Then, using trigonometry, we can calculate the magnitude of each velocity:

cos -37.0º = v0x / v0

(the angle is negative because it was measured clockwise and is below the horizontal)

(Note that now v0 is the velocity the car has when it reaches the edge. it was calculated in a) and is 19,4 m/s)

v0x = v0 * cos -37.0 = 19.4 m/s * cos -37.0º = 15.5 m/s

sin 37.0º = v0y/v0

v0y = v0 * sin -37.0 = 19.4 m/s * sin -37.0 = - 11. 7 m/s

Now that we have v0y, we can calculate the time it takes the car to land in the ocean, using the y-component of the vector "r final" (see figure):

y = y0 + v0y * t + 1/2 * g * t²

Notice in the figure that the y-component of the vector "r final" is -30 m, then:

-30 m = y0 + v0y * t + 1/2 * g * t²

According to our reference system, y0 = 0:

-30 m = v0y * t + 1/2 g * t²

-30 m = -11.7 m/s * t - 1/2 * 9.8 m/s² * t²

0 = 30 m - 11.7 m/s * t - 4.9 m/s² * t²

Solving this quadratic equation:

<u>t = 1.55 s</u> ( the other value was discarded because it was negative).

Now that we have the time, we can calculate the value of the y-component of the velocity vector when the car lands:

vy = v0y + g * t

vy = - 11. 7 m/s - 9.8 m/s² * 1.55s = -26.9 m/s

The x-component of the velocity vector is constant, then, vx = v0x = 15.5 m/s (calculated above).

The velocity vector when the car lands is:

v = (15.5 m/s, -26.9 m/s)

We have to express it in magnitude and direction, so let´s find the magnitude:

|v| = \sqrt{(15.5 m/s)^{2} + (-26.9 m/s)^{2}} = 31.0m/s

To find the direction, let´s use trigonometry again:

sin α = vy / v

sin α = 26.9 m/s / 31.0 m/s

α = 60.2º

(notice that the angle is measured below the horizontal, then it has to be negative).

Then, the vector velocity expressed in terms of its magnitude and direction is:

vy = v * sin -60.2º

vx = v * cos -60.2º

v = (31.0 m/s cos -60.2º, 31.0 m/s sin -60.2º)

<u>The velocity is 31.0 m/s at 60.2º below the horizontal</u>

d) The total time the car is in motion is the sum of the falling and rolling time. This times where calculated above.

total time = falling time + rolling time

total time = 1,55 s + 4.79 s = <u>6.34 s</u>

e) Using the equation for the position vector, we have to find "r final 1" (see figure):

r = (x0 + v0x * t, y0 + v0y * t + 1/2 * g * t²)

Notice that the y-component is 0 ( figure)

we have already calculated the falling time and the v0x. The initial position x0 is 0. Then.

r final 1 = ( v0x * t, 0)

r final 1 = (15.5 m/s * 1.55 s, 0)

r final 1 = (24.0 m, 0)

<u>The car lands 24 m from the base of the cliff.</u>

PHEW!, it was a very complete problem :)

You might be interested in
An object is accelerating if there is a change in speed and/or ________.
Alborosie

Acceleration means any change in the speed or direction of motion.
8 0
4 years ago
Read 2 more answers
Acceleration is always act in the direction of​
hjlf

Answer:

Acceleration acts always in the direction. Of the displacement. Of the initial velocity.

5 0
3 years ago
A cyclist rides 6.3 km east for 21 minutes, then he turns and heads west for 6 minutes and 1.8 km. Finally, he rides east for 13
Leona [35]

Answer:

\vec{d}=17.7km

Explanation:

Displacement is a vector that defines the position of a particle. The vector extends from the initial position to the final position. Therefore, the displacement only takes into account this positions, since its trajectory is not important:

\vec{d}=6.3km-1.8km+13.2km\\\vec{d}=17.7km

6 0
4 years ago
A 0.0450 kg bullet is accelerated from rest to a speed of 425 m/s in a 2.25 kg rifle (which is inititally at rest). The pain of
Mrac [35]

Answer:

If the rifle is held loosely away from the shoulder, the recoil velocity will be of -8.5 m/s, and the kinetic energy the rifle gains will be 81.28 J.

Explanation:

By momentum conservation, <em>and given the bullit and the recoil are in a straight line</em>, the momentum analysis will be <em>unidimentional</em>. As the initial momentum is equal to zero (the masses are at rest), we have that the final momentum equals zero, so

0=P_{f}=m_{b} *v_{b}+m_{r}*v_{r}

now we clear v_{r} and use the given data to get that

v_{r}=-8.5\frac{m}{s}

<em>But we have to keep in mind that the bullit accelerate from rest to a speed of 425 m/s</em>, then <u>if the rifle were against the shoulder, the recoil velocity would be a fraction of the result obtained</u>, but, as the gun is a few centimeters away from the shoulder, it is assumed that the bullit get to its final velocity, so the kick of the gun, gets to its final velocity \bold{v_{r}} too.

Finally, using v_{r} we calculate the kinetic energy as

K=\frac{1}{2}m_{r}v_{r}^{2}=81.28J

3 0
3 years ago
An excited hydrogen atom releases an electromagnetic wave to return to its normal state. You use your futuristic dual electric/m
masya89 [10]

Answer: the magnetic wave will travel out of the screen.

Explanation:

Electric field direction is perpendicular to the magnetic field direction. Both are also perpendicular to the direction of the particles.

Using right hand rule to solve this problem,

This pointed finger depicts the electric field direction which the curly fingers depict the direction of the magnetic field. The pointed thumb will depict the direction in which the wave travel. Which is out of the screen.

8 0
4 years ago
Other questions:
  • Motivate me for my exam​
    14·1 answer
  • The gravity of Neptune is about 1.1 times the gravity of earth. How will the mass of an object on Neptune compare with its mass
    9·2 answers
  • if you have several different substances mixed together, like Italian salad dressing, where do the most dense materials go where
    13·1 answer
  • Natalie lifts a 15-kg rock from the ground onto a 1.5 meter high wall. what is the amount of potential energy she has given the
    13·1 answer
  • A car starts from rest and accelerates uniformly to a speed of 72 km per hour over a distance of 500m. calculate acceleration​
    15·1 answer
  • How can one object affect the motion of another without touching it? Give a specific example.
    10·1 answer
  • Calculate the density of Jupiter. Show your work. Is it more or less dense than Earth? Why?
    12·1 answer
  • Create a following distance greater than 3 seconds ahead when_______. a driver behind you is trying to pass you are not in a hur
    11·1 answer
  • In a longitudinal wave, particles of the medium vibrate in a direction that is perpendicular that the wave travels? True or Fals
    9·2 answers
  • PLZ HELP 20 POINTS If you aimed all the various colored spot lights at the actor on a stage, the combined light would appear to
    7·2 answers
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!