Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:Yes
Explanation:
Yes it is possible for a gas contained in a chamber to maintain a constant temperature while heat is being added to the gas.A process in which temperature of the gas remains constant is called Isothermal Process.For an ideal internal energy is a function of temperature therefore internal energy remains constant while all the heat added is converted to do the work done by the system.
<span>a. KE in electron volts is 1020 eV.
b. KE in Joules is e(1020) = (1.6022E-19)(1020) = 1.634E-16
c. KE = (1/2)mv^2, so v = sqrt[2*KE/m] = 18.94E6 m/s
note: m is the mass of an electron = 9.109e-31 kg
I hope my answer has come to your help. Thank you for posting your question here in Brainly.
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Answer:
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Answer:
0.8214 m/s^2
Explanation:
Fnet= Fpushed - Ffriction
Fpushed = 12.7N Ffriction = 8.33N
Fnet = 12.7N - 8.33N = 4.37N
Fnet= mass(acceleration)
Fnet = 4.37N mass = 5.32 kg
4.37N = 5.32 kg(acceleration)
acceleration= 0.8214 m/s^2