<span>The loudness of the sound increases gradually as the air is slowly introduced in to the jar. This is because sound needs a physical medium and in a vacuum there is none. The air provides that medium and as it is introduced, the transfer of sound energy increases</span>
Most modern games have a sense of real-world physics, but not exactly perfect. In a video game, the realistic movement or action greatly depends on the precision of coding. In real life, movement isn't done or programmed by a strand of code.
Your presentation sounds interesting, being a gamer myself, I would look forward to it. But the choice lies in your hands. If you do reconsider, be sure you have a backup plan. Good luck to you.
Answer:
vx = 65 yd/3 sec = 21.7 yd/sec since horizontal speed is constant
vy = g t = (32 / 3) yd/sec^2 * 1.5 sec = 16 yd/sec where 32/3 is the acceleration due to gravity in yds / sec^2 and 1.5 is the time to travel each way in the vertical direction
V = (vx^2 + vy^2)^1/2 = (21.7^2 + 16^2)^1/2 = 27 yd/sec
tan theta = vy/vx = 16 / 21.7 = .737 theta = 36.4 deg
You can check using the range formula:
R = v^2 sin (2 theta) / g = 27^2 * .955 / (32 / 3) = 65.3 yds
The difference from 65 yds may be rounding error.
It's called Electrophily, or electron affinity.