Answer:
dx/Dt x B . x =0
Explanation:
Let's calculate the work and the magnetic force, the expression for magnetic force is
F = qv x B
Bold indicate vector quantities, the expression for the job is
W = F. X
Let's replace in this equation
W = q v x B . X
The definition of speed is
v = dX / dt
With what work is left
W = q dX / dt x B . X
As we can see the vector product gives us a vector perpendicular to dX and its scalar product by X of zero
Second part
The speed a vector and although the magnitude is constant the change of direction implies a change in the speed.
Let's calculate the magnitudes of speed (speed)
F = qv B sin θ
F = ma
q v B sin θ = ma
a = qvB / m senT
This acceleration is perpendicular to the magnetic field and the velocity, so it does not change if magnitude but its direction, it is directed to the center of the circle.
| v | = q vB/m sin θ
(a) Differentiate the position vector to get the velocity vector:
<em>r</em><em>(t)</em> = (3.00 m/s) <em>t</em> <em>i</em> - (4.00 m/s²) <em>t</em>² <em>j</em> + (2.00 m) <em>k</em>
<em>v</em><em>(t)</em> = d<em>r</em>/d<em>t</em> = (3.00 m/s) <em>i</em> - (8.00 m/s²) <em>t</em> <em>j</em>
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(b) The velocity at <em>t</em> = 2.00 s is
<em>v</em> (2.00 s) = (3.00 m/s) <em>i</em> - (16.0 m/s) <em>j</em>
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(c) Compute the electron's position at <em>t</em> = 2.00 s:
<em>r</em> (2.00 s) = (6.00 m) <em>i</em> - (16.0 m) <em>j</em> + (2.00 m) <em>k</em>
The electron's distance from the origin at <em>t</em> = 2.00 is the magnitude of this vector:
||<em>r</em> (2.00 s)|| = √((6.00 m)² + (-16.0 m)² + (2.00 m)²) = 2 √74 m ≈ 17.2 m
(d) In the <em>x</em>-<em>y</em> plane, the velocity vector at <em>t</em> = 2.00 s makes an angle <em>θ</em> with the positive <em>x</em>-axis such that
tan(<em>θ</em>) = (-16.0 m/s) / (3.00 m/s) ==> <em>θ</em> ≈ -79.4º
or an angle of about 360º + <em>θ</em> ≈ 281º in the counter-clockwise direction.
To solve this problem we will use the kinematic formula for the final velocity.

The final speed is 0 at the moment the player stops.
The time until it stops is 1.3 s
The initial speed is 200 feet / s Note (check the speed units in the problem statement, 200ft / s is very much and 200ft / h is very small)
Then, we clear the formula.

Because the player is slowing down, the acceleration goes in the opposite direction to the player's movement, and that is why it is negative.
To answer part b) we use the following formula.

Answer:
As you may know, each element has a "fixed" number of protons and electrons.
These electrons live in elliptical orbits around the nucleus, called valence levels or energy levels.
We know that as further away are the orbits from the nucleus, the more energy has the electrons in it. (And those energies are fixed)
Now, when an electron jumps from a level to another, there is also a jump in energy, and that jump depends only on the levels, then the jump in energy is fixed.
Particularly, when an electron jumps from a more energetic level to a less energetic one, that change in energy must be compensated in some way, and that way is by radiating a photon whose energy is exactly the same as the energy of the jump.
And the energy of a photon is related to the wavelength of the photon, then we can conclude that for a given element, the possible jumps of energy levels are known, meaning that the possible "jumps in energy" are known, which means that the wavelengths of the radiated photons also are known. Then by looking at the colors of the bands (whose depend on the wavelength of the radiated photons) we can know almost exactly what elements are radiating them.