Answer:
"The wavelengths are the same for both. The width of slit 1 is larger than the width of slit 2."
Explanation:
The full question has not been provided, so I just copied this into the web and found this answer and explanation on quizlet:
"The wavelengths are the same for both. The width of slit 1 is larger than the width of slit 2.
D sin θ = m λ
if the wavelengths are the same, then if the angle is smaller, the slit width must be larger. The top photo shows a pattern that is more closely spaced. That means the angle is smaller. The slit width must be larger."
This answer/explanation should be correct, as we are looking at bright fringes and the formula being used corresponds to the parameters of the question.
Hope this helps!
The formula for this problem that we will be using is:
F * cos α = m * g * μs where:F = 800m = 87g = 9.8
cos α = m*g*μs/F= 87*9.8*0.55/800= 0.59 So solving the alpha, find the arccos above.
α = arccos 0.59 = 54 ° is the largest value of alpha
Frequency is the vibration of noise and the vibration determines the pitch, which we depend on to be a pitch or frequency we can hear. If it's too high or too low our ears can't hear it
From the equations of linear motion,
v² = u² + 2as where v is the final velocity, u is the initial velocity and a is the gravitational acceleration, and s is the displacement,
Thus, v² = u² -2gs, but v=0
hence, u² = 2gs
= 2×9.81×0.43
= 8.4366
u = √8.4366
=2.905 m/s
Hence the initial velocity is 2.905 m/s
Then using the equation v= u +gt .
Therefore, v = u -gt. (-g because the player is jumping against the gravity)
but, v = 0
Thus, u= gt
Hence, t = u/g
= 2.905/9.81
= 0.296 seconds
Answer: A and C (i took the test)
Explanation: Hope this helps:)