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victus00 [196]
2 years ago
10

Leaves uses_,_and_to make food for the plant​

Physics
2 answers:
Evgen [1.6K]2 years ago
5 0
Light water and carbon dioxide
LenaWriter [7]2 years ago
4 0

light, water, carbon dioxide

Explanation:

c02 , h20 and light

You might be interested in
Which Table of ordered pairs represent proportional relationship
Wewaii [24]

Answer:

Ratio table of ordered pairs represent proportional relationship .

<em>Hope </em><em>it</em><em> is</em><em> helpful</em><em> to</em><em> you</em>

5 0
2 years ago
Baseball player A bunts the ball by hitting it in such a way that it acquires an initial velocity of 1.3 m/s parallel to the gro
pashok25 [27]

Answer:

Explanation:

cSep 20, 2010

well, since player b is obviously inadequate at athletics, it shows that player b is a woman, and because of this, she would not be able to hit the ball. The magnitude of the initial velocity would therefore be zero.

Anonymous

Sep 20, 2010

First you need to solve for time by using

d=(1/2)(a)(t^2)+(vi)t

1m=(1/2)(9.8)t^2 vertical initial velocity is 0m/s

t=.45 sec

Then you find the horizontal distance traveled by using

v=d/t

1.3m/s=d/.54sec

d=.585m

Then you need to find the time of player B by using

d=(1/2)(a)(t^2)+(vi)t

1.8m=(1/2)(9.8)(t^2) vertical initial velocity is 0

t=.61 sec

Finally to find player Bs initial horizontal velocity you use the horizontal equation

v=d/t

v=.585m/.61 sec

so v=.959m/s

5 0
3 years ago
Read 2 more answers
A rocket starting from its launch pad is subjected to a uniform acceleration of 100 meters/second2. Determine the time needed to
gizmo_the_mogwai [7]

Answer:

10s

Explanation:

Acceleration is a measure of a rate of change of velocity, or in other words, a measure of how quickly the velocity is changing.

If acceleration is constant, then the velocity is changing by a constant amount.

With an acceleration of 100 m/s^2, starting from the launching pad (and thus, an initial velocity of zero), we can calculate how long it will take to reach a final velocity of 1000m/s with the following formula:

v=at+v_o where "v" is the final velocity at some later time "t", "a" is the constant acceleration, and "v" sub-zero is the initial velocity.

v=at+v_o

(1000\text{ [m/s]})=(100 \text{ } [\text{m/s}^2] )t+(0\text{ [m/s]})

1000\text{ [m/s]}=100 \text{ } [\text{m/s}^2] *t

\dfrac{1000\text{ [m/s]}}{100 \text{ } [\text{m/s}^2]}=\dfrac{100 \text{ } [\text{m/s}^2] *t}{100 \text{ } [\text{m/s}^2]}

10\text{ [s]}=t

So, it will take 10 seconds for the rocket to reach 1000m/s when starting from the launching pad, with a constant velocity of 100m/s^2.

<u>Verification:</u>

In this situation, it is quick to verify that 10 seconds is correct by looking at what the velocities will be each second.

Recognizing that the acceleration is a=\dfrac{100 [\frac{m}{s}]}{1[s]}, the velocity increases by 100 units [m/s] every second.

At time 0[s], the velocity is 0[m/s]

At time 1[s], the velocity is 100[m/s]

At time 2[s], the velocity is 200[m/s]

At time 3[s], the velocity is 300[m/s]

At time 4[s], the velocity is 400[m/s]

At time 5[s], the velocity is 500[m/s]

At time 6[s], the velocity is 600[m/s]

At time 7[s], the velocity is 700[m/s]

At time 8[s], the velocity is 800[m/s]

At time 9[s], the velocity is 900[m/s]

At time 10[s], the velocity is 1000[m/s]

So, indeed, after 10 seconds, the velocity reaches 1000 m/s

5 0
2 years ago
Need help with this question
Alika [10]

Answer:

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Digital art

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Digital art is an artistic work or practice that uses digital technology as part of the creative or presentation process. Since the 1960s, various names have been used to describe the process, including computer art and multimedia art.[1] Digital art is itself placed under the larger umbrella term new media art.[2][3]

Maurizio Bolognini, Programmed Machines (Nice, France, 1992–97). An installation at the intersection of digital art and conceptual art (computers are programmed to generate flows of random images which nobody would see).

The image of the computer virus Chernobyl, created by Ukrainian new media artist Stepan Ryabchenko in 2011.

Irrational Geometrics digital art installation 2008 by Pascal Dombis

Joseph Nechvatal birth Of the viractual 2001 computer-robotic assisted acrylic on canvas

The Cave Automatic Virtual Environment at the University of Illinois, Chicago

After some initial resistance,[4] the impact of digital technology has transformed activities such as painting, drawing, sculpture and music/sound art, while new forms, such as net art, digital installation art, and virtual reality, have become recognized artistic practices.[5] More generally the term digital artist is used to describe an artist who makes use of digital technologies in the production of art. In an expanded sense, "digital art" is contemporary art that uses the methods of mass production or digital media.[6]

Lillian Schwartz's Comparison of Leonardo's self portrait and the Mona Lisa based on Schwartz's Mona Leo. An example of a collage of digitally manipulated photographs

The techniques of digital art are used extensively by the mainstream media in advertisements, and by film-makers to produce visual effects. Desktop publishing has had a huge impact on the publishing world, although that is more related to graphic design. Both digital and traditional artists use many sources of electronic information and programs to create their work.[7] Given the parallels between visual and musical arts, it is possible that general acceptance of the value of digital visual art will progress in much the same way as the increased acceptance of electronically produced music over the last three decades.[8]

Digital art can be purely computer-generated (such as fractals and algorithmic art) or taken from other sources, such as a scanned photograph or an image drawn using vector graphics software using a mouse or graphics tablet.[9] Though technically the term may be applied to art done using other media or processes and merely scanned in, it is usually reserved for art that has been non-trivially modified by a computing process (such as a computer program, microcontroller or any electronic system capable of interpreting an input to create an output); digitized text data and raw audio and video recordings are not usually considered digital art in themselves, but can be part of the larger project of computer art and information art.[10] Artworks are considered digital painting when created in similar fashion to non-digital paintings but using software on a computer platform and digitally outputting the

6 0
3 years ago
an object 24.0 cm from a concave mirror creates a virtual image at -33.5 cm. if the image is 7.25 cm tall, what is the height of
Hitman42 [59]

The height of the object will be -5.19 cm

A concave mirror's reflecting surface curves inward and away from the light source. Light is reflected inward to a single focus point via concave mirrors. Concave mirrors, in contrast to convex mirrors, produce a variety of images depending on the object's to the mirror.

Given an object 24.0 cm from a concave mirror creates a virtual image at -33.5 cm. if the image is 7.25 cm tall

So let,

v =  Image distance from the mirror = -33.5 cm

u = object distance from the mirror (concave) = 24 cm

hi = Image height = 7.25 cm

h = height of the object = ?

Using below formula to find height of the object

-v/u = hi/h

Putting all value in the formula we get

-(-33.5)/(-24) = 7.25/h

h = -5.19 cm

Therefore the height of the object will be -5.19 cm

Learn more about Concave mirror here:

brainly.com/question/3727024

#SPJ10

3 0
1 year ago
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