We actually don't need to know how far he/she is standing from the net, as we know that the ball reaches its maximum height (vertex) at the net. At the vertex, it's vertical velocity is 0, since it has stopped moving up and is about to come back down, and its displacement is 0.33m. So we use v² = u² + 2as (neat trick I discovered just then for typing the squared sign: hold down alt and type 0178 on ur numpad wtih numlock on!!!) ANYWAY....... We apply v² = u² + 2as in the y direction only. Ignore x direction.
IN Y DIRECTION: v² = u² + 2as 0 = u² - 2gh u = √(2gh) (Sub in values at the very end)
So that will be the velocity in the y direction only. But we're given the angle at which the ball is hit (3° to the horizontal). So to find the velocity (sum of the velocity in x and y direction on impact) we can use: sin 3° = opposite/hypotenuse = (velocity in y direction only) / (velocity) So rearranging, velocity = (velocity in y direction only) / sin 3° = √(2gh)/sin 3° = (√(2 x 9.8 x 0.33)) / sin 3° = 49 m/s at 3° to the horizontal (2 sig figs)
<span>Water in the oceans may become fresh water available to humans through the processes of evaporation, condensation and precipitation.
In these processes, water is heated to a very high temperature until it evaporates in order to kill the germs and remove the salts which remains after water evaporation. The next step in condensing the water vapor (which is now fresh) and precipitating this vapor to be used by humans.</span>
There's not enough information to find an answer.
I think the idea here is that in descending (416 - 278) = 138 meters,
the glider gives up some gravitational potential energy, which
becomes kinetic energy at the lower altitude. This is all well and
good, but we can't calculate the difference in potential energy
without knowing the mass of the glider.
#1
As we are increasing the frequency in the simulation the wavelength is decreasing
So if speed remains constant then wavelength and frequency depends inversely on each other
If we are in boat and and moving over very small wavelengths then these small wavelength will be encountered continuously by the boat in short interval of times
#2
As we are changing the amplitude in the simulation there is no change in the speed frequency and wavelength.
So amplitude is independent of all these parameter
Amplitude of wave will decide the energy of wave
So light of greater intensity is the light of larger amplitude
#3
In our daily life we deal with two waves
1 sound waves
2 light waves