From the equations of linear motion,
v² = u² + 2as where v is the final velocity, u is the initial velocity and a is the gravitational acceleration, and s is the displacement,
Thus, v² = u² -2gs, but v=0
hence, u² = 2gs
= 2×9.81×0.43
= 8.4366
u = √8.4366
=2.905 m/s
Hence the initial velocity is 2.905 m/s
Then using the equation v= u +gt .
Therefore, v = u -gt. (-g because the player is jumping against the gravity)
but, v = 0
Thus, u= gt
Hence, t = u/g
= 2.905/9.81
= 0.296 seconds
Ли делать лазерную коррекцию в России и Казахстана в том числе в области образования и культуры и д на русском для
It's a bit of a trick question, had the same one on my homework. You're given an electric field strength (1*10^5 N/C for mine), a drag force (7.25*10^-11 N) and the critical info is that it's moving with constant velocity(the particle is in equilibrium/not accelerating).
<span>All you need is F=(K*Q1*Q2)/r^2 </span>
<span>Just set F=the drag force and the electric field strength is (K*Q2)/r^2, plugging those values in gives you </span>
<span>(7.25*10^-11 N) = (1*10^5 N/C)*Q1 ---> Q1 = 7.25*10^-16 C </span>
The freezing point is the same as the melting point.
If it freezes at -58°C, hence the melting point is also <span>-58°C.</span>
Answer:
Newton's second law states that the acceleration of an object is directly related to the net force and inversely related to its mass. Acceleration of an object depends on two things, force and mass.
Explanation:
here this may help.