Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Liters
Grams
Degrees Celsius
The other answer choices are from the imperial system
Helium (He) does not have the same number of valence electrons as other elements in its group.
The periodic table is divided into groups with the last number of the group coinciding with the number of electrons that an element in the group has in its outermost or valence shell.
Helium is in group 18 which means that it should have the same number of valence electrons as :
- Neon
- Argon
- Krypton
- Xenon and,
- Radon
Yet Helium only has 2 valence electrons. We can therefore conclusively say that Helium does not have the same number of valence electrons as other elements in its group.
<em>More information is available at brainly.com/question/20944279. </em>
Answer:
Explanation:
P = Power = 50 kW
n = Number of photons per second
h = Planck's constant =
= Frequency = 781 kHz
r = Distance at which the photon intensity is i = 1 photon/m²
Power is given by
Photon intensity is given by
The distance is
Answer:
True, overtone occurs when two or more sounds are produced at the same time.