<h3>Answer:</h3>
(x, y) ≈ (1.49021612010, 1.22074408461)
<h3>Explanation:</h3>
This is best solved graphically or by some other machine method. The approximate solution (x=1.49, y=1.221) can be iterated by any of several approaches to refine the values to the ones given above. The values above were obtained using Newton's method iteration.
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Setting the y-values equal and squaring both sides of the equation gives ...
... √x = x² -1
... x = (x² -1)² = x⁴ -2x² +1 . . . . . square both sides
... x⁴ -2x² -x +1 = 0 . . . . . polynomial equation in standard form.
By Descarte's rule of signs, we know there are two positive real roots to this equation. From the graph, we know the other two roots are complex. The second positive real root is extraneous, corresponding to the negative branch of the square root function.
Answer:
6:30
1:5
4:20
3:15
2:10
Step-by-step explanation:
im pretty sure these are correct
A should be the correct answer
Basically, the equator is like the x-axis of the world and the prime meridian is like the y-axis. You locate places by distances from these lines.
Answer:
the markup percentage is 66.67%
Step-by-step explanation:
The computation of the percent of markup based on cost is shown below:
= (Selling price - paid price) ÷ (paid price)
= ($15 - $9) ÷ ($9)
= 66.67%
By taking the difference of the selling price & paid price and then divided it by paid price we can get the percentage of markup
Hence, the markup percentage is 66.67%