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choli [55]
3 years ago
9

Pressurized steam at 400 K flows through a long, thin- walled pipe of 0.6-m diameter. The pipe is enclosed in a concrete casing

that is of square cross section and 1.75 m on a side. The axis of the pipe is centered in the casing, and the outer surfaces of the casing are maintained at 300 K. What is the rate of heat loss per unit length of pipe
Engineering
2 answers:
ELEN [110]3 years ago
7 0

Explanation:

assume steady state conditions, negligible steam side convention resistance, pipe wall resistance and contact resistance i.e T_{1} =400k

and constant properties of concrete (300 k); k=1.4Wm/k

the heat rate can be expressed as

q=Sk(T_{1} -T_{2} )=Ak(T_{1} -T_{2} )

the shape factor is

S=(2\pi L/ln(1.08w/D))

hence \\q'=q/L\\=2\pi k(T_{1}- T_{2}) /ln(1.08w/D)

insert values

=(2\pi *1.4W/m.k*(400-300)k)/(ln(1.08*1.75/0.6)

q'=766W/m   ( rate of heat loss per unit length)

Stels [109]3 years ago
6 0

Answer:

Q= 930.92W/m

Explanation:

Note that thermal conductivity of some common materials is from engineering tool box.

And the proper shape factor needed for the solution is found from the List of shape factor

Pressure of steam(T1)=400k

Diameter of the pipe(D)=0.6m

Square cross section of the concrete casing (W) =1.75m

Outer surface of casting maintained at a pressure (T2)=300k

Thermal conductivity (K) =1.7W/mK

The proper shape factor needed for the solution is found from the List of shape factor

Rate of heat loss (Q) =?

The heat rate (q) :

q=SKΔT1-T2=SK(T1-T2)

S=2πL/In(1.08W/D)

Heat loss per unit length is in terms of W/M

Note that, Q=q/L

By substitution, the full equation will be

Q=2πK(T1-T2)/In(1.08W/D)

Substituting values :

Q=2π(1.7W/mK)*(400K - 300k) / In[ (1.08(1.75m)/ 0.6m ]

Q= 930.92W/m

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For the PFR

Performance equation for a first order reaction is given by

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Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

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cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

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cout << "+";

for (int c = 0; c < COLS; c++)

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cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

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//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

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  cout << "Computer Wins!" << endl;}

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  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
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