Answer:
m = 9795.9 kg
Explanation:
v = 35 m/s
KE = 6,000,000 J
Plug those values into the following equation:

6,000,000 J = (1/2)(35^2)m
---> m = 9795.9 kg

- c. The weight of an object on the moon will be the same as its weight on Earth. It is false because the weight of an on the moon will be 1/6 th times its weight on Earth.
- d. The weight of an object is its mass multiplied by the force of gravity. The statement is false because the formula of weight is mass × acceleration due to gravity, not force of gravity.
- e. The mass and weight of an object are the same thing. The statement is false because mass means a body of matter. While weight of an object is its mass multiplied by the force of gravity.
- f. The mass of an object is the force of gravity acting upon an object. It is false because it will be the weight of the object not mass.
- So, the answers are c, d, e and f.
Hope you could understand.
If you have any query, feel free to ask.
The answer is static friction. This is the friction that involves objects that do not move.
Answer;
D. where two plates collide
Explanation;
-Subduction zones are plate tectonic boundaries where two plates converge, and one plate is thrust beneath the other. This process results in geohazards, such as earthquakes and volcanoes.
-Subduction zone volcanism occurs where two plates are converging on one another. One plate containing oceanic lithosphere descends beneath the adjacent plate, thus consuming the oceanic lithosphere into the earth's mantle. This on-going process is called subduction.
Answer:
This is known as a Galilean transformation where
V' = V - U
Where the primed frame is the Earth frame and the unprimed frame is the frame moving with respect to the moving frame
V - speed of object in the unprimed frame
U - speed of primed frame with respect to the unprimed frame
Here we have:
V = -15 m/s speed of ball in the moving frame (the truck)
U = -20 m/s speed of primed (rest) frame with respect to moving frame
So V' = -15 - (-20) = 5 m/s
It may help if you draw a vector representing the moving frame and then add
a vector representing the speed of the ball in the moving frame.