Answer:
54.3N
Explanation:
The normal force is perpendicular to the slope, so:
Normal Force = cos(37.2)(9.8*65).......507.39N
F(friction)=mu*F(normal)
F(friction)=(0.107)(507.39)
F(friction)=54.3N
Answer:
Explanation:
Velocity of sound in air at 20 degree = 343 m/s
Velocity of sound in water at 20 degree = 1470 m/s
Time taken in to and fro movement in air
=( 2 x 10) / 343 = 0.0583 s
Rest of the time is
.171 - .0583 = .1127 s
This time is taken to cover distance in water. If d be the depth of lake
2d / velocity = time taken
2 d / 1470 = .1127
d = 82.83 m
Sorry don’t know this one
Answer:
hmax = 1/2 · v²/g
Explanation:
Hi there!
Due to the conservation of energy and since there is no dissipative force (like friction) all the kinetic energy (KE) of the ball has to be converted into gravitational potential energy (PE) when the ball comes to stop.
KE = PE
Where KE is the initial kinetic energy and PE is the final potential energy.
The kinetic energy of the ball is calculated as follows:
KE = 1/2 · m · v²
Where:
m = mass of the ball
v = velocity.
The potential energy is calculated as follows:
PE = m · g · h
Where:
m = mass of the ball.
g = acceleration due to gravity (known value: 9.81 m/s²).
h = height.
At the maximum height, the potential energy is equal to the initial kinetic energy because the energy is conserved, i.e, all the kinetic energy was converted into potential energy (there was no energy dissipation as heat because there was no friction). Then:
PE = KE
m · g · hmax = 1/2 · m · v²
Solving for hmax:
hmax = 1/2 · v² / g
Answer:
TDR means Timeout Detection and Recovery.
Explanation:
TDR is a feature of the Windows operating system which detects response problems from a graphics card, and recovers to a functional desktop by resetting the card. If the operating system does not receive a response from a graphics card within a certain amount of time (default is 2 seconds), the operating system resets the graphics card.