Answer:
A working with machinery be a common type of caught-in and caught-between hazard is described below in complete detail.
Explanation:
“Caught in-between” accidents kill mechanics in a variety of techniques. These incorporate cave-ins and other hazards of tunneling activity; body parts extracted into unconscious machinery; reaching within the swing range of cranes and other installation material; caught between machine & fixed objects.
ANSWERS:

Explanation:
Given:
Piston cylinder assembly which mean that the process is constant pressure process P=C.
<u>AMMONIA </u>
state(1)
saturated vapor 
The temperature 
Isothermal process 
a)
( double)
b)
(reduced by half)
To find the final state by giving the quality in lbf/in we assume the friction is neglected and the system is in equilibrium.
state(1)
using PVT data for saturated ammonia

then the state exists in the supper heated region.
a) from standard data



assume linear interpolation


b)

from standard data

then the state exist in the wet zone


Answer:0.2A
Explanation:
First, write KCL
i1-i2-i3=0
Then, replace currents with viltages and resistors.
V2-10v/100-v2/200-v2/400=0
V2-40=0
V2=40v
I hope it was helpful
Answer: B, repetitive practice! hope this helps. :)
Explanation:
Answer:
//Define the header file
#ifndef PLAYER_H
#define PLAYER_H
//header file.
#include <string>
//Use the standard namespace.
using namespace std;
//Define the class Player.
class Player
{
//Declare the required data members.
string name;
int score;
public:
//Declare the required
//member functions.
void setName(string par_name);
void setScore(int par_score);
string getName();
int getScore();
}
//End the definition
//of the header file.
#endif
Player.cpp:
//Include the "Player.h" header file,
#include "Player.h"
//Define the setName() function.
void Player::setName(string par_name)
{
name = par_name;
}
//Define the setScore() function.
void Player::setScore(int par_score)
{
score = par_score;
}
//Define the getName() function.
string Player::getName()
{
return name;
}
//Define the getScore() function.
int Player::getScore()
{
return score;
}