Answer:
Acceleration is the change in velocity divided by time
Explanation:
This is the correct answer because distance divided by time is the position. Speed multiplied by time is the distance. And acceleration is not just velocity, but the change in velocity over time.
<u>Momentum</u>
- a vector quantity; has both magnitude and direction
- has the same direction as object's velocity
- can be represented by components x & y.
Find linebacker momentum given m₁ = 120kg, v₁ = 8.6 m/s north
P₁ = m₁v₁
P₁ = (120)(8.6)
[ P₁ = 1032 kg·m/s ] = y-component, linebacker momentum
Find halfback momentum given m₂ = 75kg, v₂ = 7.4 m/s east
P₂ = m₂v₂
P₂ = (75)(7.4)
[ P₂ = 555 kg·m/s ] = x-component, halfback momentum
Find total momentum using x and y components.
P = √(P₁)² + (P₂)²
P = √(1032)² + (555)²
[[ P = 1171.77 kg·m/s ]] = magnitude
!! Finally, to find the magnitude of velocity, take the divide magnitude of momentum by the total mass of the players.
P = mv
P = (m₁ + m₂)v
1171.77 = (120 + 75)v <em>[solve for v]</em>
<em />v = 1171.77/195
v = 6.0091 ≈ 6.0 m/s
If asked to find direction, take inverse tan of x and y components.
tanθ = (y/x)
θ = tan⁻¹(1032/555)
[ θ = 61.73° north of east. ]
The magnitude of the velocity at which the two players move together immediately after the collision is approximately 6.0 m/s.
Answer:
0.775 m
Explanation:
As the car collides with the bumper, all the kinetic energy of the car (K) is converted into elastic potential energy of the bumper (U):

where we have
is the spring constant of the bumper
x is the maximum compression of the bumper
is the mass of the car
is the speed of the car
Solving for x, we find the maximum compression of the spring:

Answer:
2 m/s^2, west
Explanation:
Vf=final velcoity
Vi=initial velocity
t=timw

=

= - 2 m/s^2
The - changes direction and makes it opposite
2 m/s, west