<span>1) at rest his
weight is 840 N
=> 840N = mass * g => mass = 840 N / g = 840 N / 9.8 m/s^2 = 85.7 kg
2) as the elevator rises, his weight increases to 1050 N,
The reading of the scale is the norma force of it over the body of the person.
And the equation for the force is: Net force = mass * acceleration = normal force - weight at rest
=> mass * acceleration = 1050 N - 840 N = 210 N
acceleration = 210 N / mass = 210 N / 85.7 kg = 2.45 m/s^2 (upward)
3) when the elevator slows to a stop at the 10th
floor, his weight drops to 588 N
=> mass * acceleration = 588 N - 840 N = - 252 N
=> acceleration = - 252 N / 85.71 kg = - 2.94 m / s^2 (downward)
Answer:
Acceleration at the beginning of the trip 2.45 m/s^2 upward
Acceleration at the end of the trip 2.94 m/s^2 downward
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Answer:
Compared with the current in the first coil, the current in the second coil is unchanged.
Explanation:
All coils, inductors, chokes and transformers create a magnetic field around themselves consist of an Inductance in series with a Resistance forming an LR Series Circuit.
The steady state of current in the LR circuit is:
I= V/R (1 - e^-Rt/L)
Where I= current
R= Resistance
V= Voltage
Where R/L is the time constant.
For a conducting wire, it has a very small resistance. The time constant will be in microseconds. The current will be in a steady state after few second. The current is independent on the inductance and dependent on the resistance. The length of wire and the resistance here are the same. Therefore, the current remains unchanged.
the action and reaction do not lead equilibrium if action and reaction force react on different objects
Of the forces listed I think the force of him diving and sliding across the infield acted on the player.
I think so because the slowing down was a result of an action, and I don’t think that should count as An action when it is the result of an action. However, the act of diving head-first into second base and sliding across the infield are independent actions and will cause friction, which will act upon the player.