The answer is A- feeling a !etal wire get warmer as you roast a !arshmallow over a fire
Answer:
P = 3.5 D
Explanation:
As we know that convex lens is to be used to make the near point of eye to be correct
So we will have

here we have


now plug in all values into the formula


now for power of lens


so the power in dioptre is
P = 3.5 D
B. Orbit. The planets orbit the sun, the moon orbits earth, etc.
For Ethernet, if an adapter determines that a frame it has just received is addressed to a different adapter
a. it discards the frame without sending an error message to the network layer
b. it sends a NACK (not acknowledged frame) to the sending host
c. it delivers the frame to the network layer, and lets the network layer decide what to do
d. it discards the frame and sends an error message to the network layer
Answer:
Option A
Explanation:
The nodal address has to match the signal message address for it to function well but if the it doesn't match the nodal receiver address, it disregards it.
Answer:
The box 1 moves faster.
Explanation:
lets
Mass =m kg
Initial velocity = u m/s
Initial velocity of box = 0 m/s
Let stake mass of block = m
When ball bounces back:
The final speed of the box = v
Final speed of ball = - u
Pi = Pf ( From linear momentum conservation)
m x u + m x 0 = m ( - u) + m v
mu + mu = m v
v= 2 u
When ball get stuck :
The final speed of ball and box = v
Pi = Pf ( From linear momentum conservation)
m x u + m x 0 = (m+m) v
v= u /2
So the box 1 moves faster.