Answer:
A) conductors
Explanation:
A conductor can be defined as any material or object that allows the free flow of current or electrons (charge) in one or more directions in an electrical circuit. Some examples of a conductor are metals, tungsten, copper, aluminum, iron, graphite, etc.
Basically, the main purpose of a conductor in physics is to provide a low-resistance path between electrical circuits or components. This low-resistance path is to ensure that the electrical components allows the free flow of electrons and thus, enabling charge transfer.
Hence, the electrons in conductors move about more freely than the electrons in insulators which is why this type of material can be used to create electric circuits because it would significantly provide a low-resistance path between the electric circuits.
Explanation:
The attached figure shows data for the cart speed, distance and time.
For low fan speed,
Distance, d = 500 cm
Time, t = 7.4 s
Average velocity,

Acceleration,

For medium fan speed,
Distance, d = 500 cm
Time, t = 6.4 s
Average velocity,

Acceleration,

For high fan speed,
Distance, d = 500 cm
Time, t = 5.6 s
Average velocity,

Acceleration,

Hence, this is the required solution.
Twenty is the atomic number of potassium.
Answer:
Fundamental quantities are the base quantities of a unit system, and they are defined independent of the other...
• Derived quantities are based on fundamental quantities, and they can be given in terms of fundamental quantities.
• In SI units, derived units are often given names of people such as Newton and Joule.
Explanation:
Answer:Habituation is a simple learned behavior in which an animal gradually stops responding to a repeated stimulus.
Imprinting is a specialized form of learning that occurs during a brief period in young animals—e.g., ducks imprinting on their mother.
In classical conditioning, a new stimulus is associated with a pre-existing response through repeated pairing of new and previously known stimuli.
In operant conditioning, an animal learns to perform a behavior more or less frequently through a reward or punishment that follows the behavior.
Some animals, especially primates, are capable of more complex forms of learning, such as problem-solving and the construction of mental maps.
Introduction
If you own a dog—or have a friend who owns a dog—you probably know that dogs can be trained to do things like sit, beg, roll over, and play dead. These are examples of learned behaviors, and dogs can be capable of significant learning. By some estimates, a very clever dog has cognitive abilities on par with a two-and-a-half-year-old human!
Explanation: