Answer:
Principle Archimedes is applied in building a ship and submarine using the manipulating that buoyancy, is controlled the ballast tank system.
Explanation:
Submarine is rather had they focused on main parts of the submarine,he is complex and long process implementation,the most submarine design like submarine stability.
Submarine stability is complete and the fundamental Archimedes principle to arrive the weight of submarine is equal to buoyancy force.
Submarine into the parts and components of ballast tank the sequence in diving and surfacing,there two vital parts:- flood parts and air vents
flood parts:- at the bottom position and allow water to enter or leave that tank.
air vents:- air vents at the top of the pressure hall,and that they submarine dive.
this time submarine is most modern system is depth is 300 to 450 meters,high pressure air is 15 bar is tank air valve.
submarine is basic of the effective volume of all the submarine surfaced condition,submarine minus to the free water flood is equal to the fully pressure hull,submarine is the surfaced condition.
1) Length of the wire.
2) Thickness of the wire.
3) Temperature.
4) Type of metal.
Hope this helps!
-Payshence
Answer:
the pressure will decrease by 1/2
Explanation:
PV=nRT
P=(nRT)/(V)
nRT are all constant so they will equal 1
V is 2
P=1/2
<span>internet tension = mass * acceleration internet tension = 23 – Friction tension = 14 * acceleration Friction tension = µ * 14 * 9.8 = µ * 137.2 23 – µ * 137.2 = 14 * acceleration Distance = undemanding speed * time undemanding speed = ½ * (preliminary speed + very final speed) Distance = ½ * (preliminary speed + very final speed) * time Distance = 8.a million m, preliminary speed = 0 m/s, very final speed = a million.8 m/s 8.a million = ½ * (0 + a million.8) * t Time = 8.a million ÷ 0.9 = 9 seconds Acceleration = (very final speed – preliminary speed) ÷ time Acceleration = (a million.8 – 0) ÷ 9 = 0.2 m/s^2 23 – µ * 137.2 = 14 * 0.2 resolve for µ</span>
Place the object in an electronic balance and measure its mass.
Place a measured amount of water in the cylinder.
Place the object in the cylinder so that it’s fully submerged.
Measure the new level of the liquid and subtract the original level. This is equal to the volume of the object.
Density = mass / volume.