Answer:

Explanation:
Given,
mass of the object,m = 0.30 Kg
initial speed, v_i = 3 m/s
time of collision = 0.20 s
final speed, v_f = -4 m/s
Impulse = change in momentum



Hence, impulse of the object is equal to 
The first law is that every object stay at rest or stay in uniform motion in a straight line until it is forced to change its state by the action of an external force. This law is called law of inertia.
The second law is that the acceleration of an object is dependent upon two variables. the net force acting upon the object and the mass of the object. F= ma or force is equal to mass times acceleration. This law is known as the law of force and acceleration.
The third law is that for every action there is an equal and opposite reaction. every interaction there is a pair of forces acting on the two interacting objects. the size of forces on the first object equals the size of the force on the second object.
Hope this helps :)
can you please make this the brainliest answer it would really help . Thanks
We apply the gravity calculation expressed in the formula: g=GM/r2
where G is the gravitational constant, m is the mass and r is the radius
r=√GM/g
(1) Radius = √6.674e-11*5.972e24/8 = 7058 kms Earth radius or surface of earth from center of earth= 6400 kmsSo r= 658 kms from surface of earth.
Gravity 8m/s2 will be at 658 kms from surface of earth.
(2) half gravity= 9.8/2= 4.9 m/s2 Radius=√6.674e-11*5.972e24/4.9 = 9019 kms Half Gravity will exist at 9019-6400= 2619 kms from surface of earth.
Answer: A projectile is any object in which the only force is gravity
Explanation: Equations on how to calculate projectile velocity is stated below:
The initial velocity Vo being a vector quantity, has two componentsVox and Voy
V0x = V0 cos(θ)
V0y = V0 sin(θ)
The acceleration A is a also a vector with two components Axand Ay given
Ax = 0 and Ay = - g = - 9.8 m/s2
Along the x axis the acceleration is equal to 0 and therefore the velocity Vx is constant
Vx = Vocos(θ)
Along the y axis, the acceleration is uniform and equal to - g and the velocity at time t is g
Vy = Vo sin(θ) - g t
Along the x axis the velocity Vx is constant and therefore the component x of the displacement is
x = Vocos(θ) t
Along the y axis, the motion is of uniform acceleration and the y component of the displacement is
y = Vo sin(θ) t - (1/2) g t2
Yes it’s spills out becasue bucket