In other words a infinitesimal segment dV caries the charge
<span>dQ = ρ dV </span>
<span>Let dV be a spherical shell between between r and (r + dr): </span>
<span>dV = (4π/3)·( (r + dr)² - r³ ) </span>
<span>= (4π/3)·( r³ + 3·r²·dr + 3·r·(dr)² + /dr)³ - r³ ) </span>
<span>= (4π/3)·( 3·r²·dr + 3·r·(dr)² + /dr)³ ) </span>
<span>drop higher order terms </span>
<span>= 4·π·r²·dr </span>
<span>To get total charge integrate over the whole volume of your object, i.e. </span>
<span>from ri to ra: </span>
<span>Q = ∫ dQ = ∫ ρ dV </span>
<span>= ∫ri→ra { (b/r)·4·π·r² } dr </span>
<span>= ∫ri→ra { 4·π·b·r } dr </span>
<span>= 2·π·b·( ra² - ri² ) </span>
<span>With given parameters: </span>
<span>Q = 2·π · 3µC/m²·( (6cm)² - (4cm)² ) </span>
<span>= 2·π · 3×10⁻⁶C/m²·( (6×10⁻²m)² - (4×10⁻²m)² ) </span>
<span>= 3.77×10⁻⁸C </span>
<span>= 37.7nC</span>
Answer:
Only 2,3,4 are true
Explanation:
Bosons Particles are particles that condense to the same state. Bosons particle have integral spin like 0 ,
,
,
, etc. Bosons particles always have asymmetric wave function and there is exchange of particles.
1) It does not obey Fermi_ Dirac statistics
2) It obeys Bose-Einstein statistics
3) The object can have intrinsic spin 
4) Yes the Bosons particle is always symmetric with exchange of particles
5) No Bosons particle are symmetric and not asymmetric
All the bats living in a cave form a __colony__of bats in the cave ecosystem.
The dens or the odontoid process of the axis or the second cervical spine forms a pivot point with the atlas or the first cervical vertebrae that is responsible for the nodding and the rotational movements of the head. This is reinforced by ligaments and the atlanto-occipital joint that allows the head to make a nodding or up and down movement on the vertebral column.
<h2>Answer: 10.52m</h2><h2 />
First, we have to establish the <u>reference system</u>. Let's assume that the building is on the negative y-axis and that the brick was thrown at the origin (see figure attached).
According to this, the initial velocity
has two components, because the brick was thrown at an angle
:
(1)
(2)
(3)
(4)
As this is a projectile motion, we have two principal equations related:
<h2>
In the x-axis:
</h2>
(5)
Where:
is the distance where the brick landed
is the time in seconds
If we already know
and
, we have to find the time (we will need it for the following equation):
(6)
(7)
<h2>
In the y-axis:
</h2>
(8)
Where:
is the height of the building (<u>in this case it has a negative sign because of the reference system we chose)</u>
is the acceleration due gravity
Substituting the known values, including the time we found on equation (7) in equation (8), we will find the height of the building:
(9)
(10)
Multiplying by -1 each side of the equation:
>>>>This is the height of the building